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	<title>wifi-connection &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/wifi-connection/</link>
	<description>Feed of posts on WordPress.com tagged "wifi-connection"</description>
	<pubDate>Sat, 26 Jul 2008 10:21:09 +0000</pubDate>

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<title><![CDATA[Super Smash Bros. Disconnect]]></title>
<link>http://fuzzybuzz.wordpress.com/?p=11</link>
<pubDate>Thu, 15 May 2008 02:43:44 +0000</pubDate>
<dc:creator>fuzzysoul</dc:creator>
<guid>http://fuzzybuzz.wordpress.com/?p=11</guid>
<description><![CDATA[Yes, yes, yes, we all know that the Nintendo Wii&#8217;s online service is shit. It&#8217;s free; yo]]></description>
<content:encoded><![CDATA[<p>Yes, yes, yes, we all know that the Nintendo Wii's online service is shit. It's free; you get what you pay for. If you want to frag so bad, go buy an Xbox 360.</p>
<p>So it amazes me that Nintendo would even try to subject its WiFi Connection service to the level of abuse that a fighting game demands. Even Sega was leery of attempting that on Xbox Live with whatever sequel of Virtua Fighter they recently released. Fighters, like first-person shooters, require the instantaneous transmission of very critical pieces of data. Nintendo's service is not up to that kind of low ping business.</p>
<p>I think about half of my button commands were actually registering as Branch and I engaged in a few friendly bouts of bloodletting this evening. My favorite fail came when we went into instant kill sudden death mode. I rolled my Yoshi straight into his fatass Bowser before he could defend and sent him sailing into the stratosphere. ...Only, Yoshi didn't stop rolling when I told him to. He continued off the cliff into oblivion, and Brawl counted the match for Branch, because Bowser was still floating back into orbit when Yoshi died.</p>
<p>Shenanigans.</p>
<p>Anyway, I'm hoping Mario Kart Wii will be a bit better tuned.</p>
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<title><![CDATA[Mario Kart Online - 61010/61070]]></title>
<link>http://nooblog.wordpress.com/2008/05/01/mario-kart-online-6101061070/</link>
<pubDate>Thu, 01 May 2008 12:56:38 +0000</pubDate>
<dc:creator>noobmon</dc:creator>
<guid>http://nooblog.wordpress.com/2008/05/01/mario-kart-online-6101061070/</guid>
<description><![CDATA[Eigentlich hatte ich bisher ja noch nie irgendwelche Probleme mit Mario Kart im Onlinemodus, doch wi]]></description>
<content:encoded><![CDATA[<p>Eigentlich hatte ich bisher ja noch nie irgendwelche Probleme mit Mario Kart im Onlinemodus, doch wie bei allem anderen gibt es auch hier ein erstes Mal. Ich kann mich, <a href="http://www.consolewars.eu/messageboard/showthread.php?s=6c41699e4c6cdf32552898612da65ca8&#38;t=51859&#38;page=269">wie viele Andere</a>, nicht verbinden und erhalte <a href="http://www.nintendowifi.de/customersupport/troubleshoot.do?error=61070&#38;x=0&#38;y=0">Fehler 61010/61070</a>. <strong>Die Server sind überlastet/am krepieren. (Servers are down)</strong><br />
Das dürfte zum einen am nun <a href="http://nooblog.wordpress.com/2008/05/01/mario-kart-wii-erster-wettbewerb/">gestarteten Wettbewerb</a> und zum anderen am hinzukommen der Amerikaner liegen. Brawl ist anscheinend auch betroffen, habe ich aber noch nicht getestet. Das eigentlich schlimme ist ja, dass Nintendo nicht endlich mal <strong>Server aufrüstet</strong>, dass peaks besser ausgehalten werden bzw. überhaupt nicht mehr auftreten. Immerhin passiert das ja nicht zum ersten Mal, schon bei Mario Strikers war es so.</p>
<p>An meiner <strong>Internetverbindung</strong> darf es übrigens nicht liegen, immerhin habe ich gestern in geschlagenen 15 (!) Minuten (24ct/min) an der 1&#38;1 Hotline ein Störungsticket aufgegeben, dass laut der SMS heute morgen um 8 bearbeitet wurde. Grund waren <a href="http://nooblog.wordpress.com/2008/03/06/pppoe-fehler/">zahlreiche PPPoE-Fehler</a>. Irgendwie überlege ich schon nach Ablauf des Vertrages zur Telekom zu wechseln, da kann man Störungen immerhin Online melden...</p>
<p><span style="text-decoration:underline;">Übrigens:</span></p>
<p><span style="text-decoration:underline;"></span><br />
-Ich habe mir mal <a href="http://www.zak2.org/">Zak MacKracken 2</a> runtergeladen (natürlich per Torrent - share your traffic). Werde ich nachher anspielen, auch wenn ich wahrscheinlich keine zwei Meter weit kommen werde :)<br />
-Wer noch Platz in seiner MKWii Freundesliste hat kann mich adden. Mein Freundescode ist 1075-1071-4324. Natürlich brauche ich dann auch euren Code ;)<br />
-Wie kann ich bei ScribeFire Tags anfügen? Edit: Habs rausgefunden^^<br />
-Ich mag den Wettkampfmodus bei Mario Kart Wii (!) nicht besonders. Die Strecken sind einfach <strong>viel</strong> <strong>zu groß</strong> dafür. Die neue Version von GCN Warios Piste ist auch nicht mein Fall. Die Stelle mit den Pflanzen und dem Feuer ist mir zu groß/zu lang.<br />
-<strong><a href="http://annalist.noblogs.org/">Blog entdeckt</a></strong></p>
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<title><![CDATA[Mario Kart rast auf die Wii]]></title>
<link>http://deepneo.wordpress.com/?p=1186</link>
<pubDate>Fri, 11 Apr 2008 18:03:06 +0000</pubDate>
<dc:creator>deepneo</dc:creator>
<guid>http://deepneo.wordpress.com/?p=1186</guid>
<description><![CDATA[Mario Kart Double Dash sorgte als Fun-Racer für den GameCube vor drei Jahren für jede Menge spaßi]]></description>
<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1683" style="margin:2px 5px;" src="http://deepneo.wordpress.com/files/2008/07/np35_mariokartrastaufdiewii.jpg" alt="" width="150" height="100" />Mario Kart Double Dash sorgte als Fun-Racer für den <span style="color:#99cc00;">GameCube</span> vor drei Jahren für jede Menge spaßige Abende mit Freunden, spannende Rennen gegen fiese Gegner und sorgte aufgrund der Tatsache das nun zwei Fahrer in einem Kart Platz nahmen für noch mehr Action wärend der Rennen.</p>
<p>Seit Heute bin auch ich stolzer Besitzer des Nachfolgers. <span style="color:#99cc00;">Mario Kart Wii </span>bringt wieder einige Features mit sich. Neben der neuartigen Steuerung per "Wii-Wheel", einem Lenkradaufsatz für die Wii-Mote, können sich nun bis zu zwölf Fahrer auf knallharten Pisten unter beweis stellen.<br />
Neu ist auch das endlich ein <span style="color:#99cc00;">Onlinemodus integriert</span> wurde über den die Möglichkeit besteht per <span style="color:#99cc00;">Nintendo-WiFi-Connection</span> gegen Freunde und weitere Mario Kart Fans  antreten zu können.<br />
Eine Sache die vielleicht zuerst etwas ungewöhnlich klingen mag ist die Tatsache das ab sofort <span style="color:#99cc00;">auch mit Motorädern gefahren </span>werden kann. Eine kuriose Sache wenn man auf den Titel "Mario KART Wii" blickt. Wir werden sehen wie sich dieses neue "Feature" im Spielt macht.<br />
Damit aber noch nicht genug der  Neuerungen auch die Anzahl der Strecken wurde mächtig erhöht. Waren es im Vorgänger noch 16 Strecken über die man brausen konnte so sind es im neuesten Ableger der Reihe insgesamt 32 darunter 16 neue und <span style="color:#99cc00;">16 Retro Strecken aus allen Mario Kart Teilen</span>.<br />
So sind zum Beispiel die Strecken "Bowsers Festung" vom N64, "Peach Beach" vom NGC oder das "Geisterhaus 2" vom SNES aufpoliert worden und dürfen nun auf der Wii ihr Comeback feiern, sogar die "Yoshi Kaskaden" vom NintendoDS, und Weitere Strecken, sind enthalten.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/ANlYkDQ0NUw'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/ANlYkDQ0NUw&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Ich werde mir jetzt die Zeit nehmen mich vor den Fernseher zurückziehen und einen Cup nach dem anderen bestreiten. Vielleicht folgt, nach langer Zeit wieder eine<span style="color:#99cc00;"> Bewertung eines Games</span>. Wer weis, anbieten würde es sich auf jeden Fall.</p>
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<title><![CDATA[Super Smash Bros. Brawl]]></title>
<link>http://sylvaron.wordpress.com/?p=95</link>
<pubDate>Sun, 06 Apr 2008 02:12:42 +0000</pubDate>
<dc:creator>Sylvaron</dc:creator>
<guid>http://sylvaron.wordpress.com/?p=95</guid>
<description><![CDATA[Amazingly enough, I got Super Smash Brothers Brawl today. This is great, yes? Yes. I&#8217;ve tested]]></description>
<content:encoded><![CDATA[<p style="text-align:left;">Amazingly enough, I got <strong>Super Smash Brothers Brawl</strong> today. This is great, yes? Yes. I've tested the game out, and as far as I'm concerned, this a league better than Melee (In comparison, Melee was perfection. What does that make Brawl...?)</p>
<p>I won't write a review, exactly, but I will say this:</p>
<p><strong>Graphics</strong> 9/10 - The graphics are all very polished and crisp. Everything is vibrant. Possibly one of the best wii games I've seen yet. Backgrounds to stages are just... Christ. For screenshots of the game, visit <a title="IGN Super Smash Bros. Brawl" href="http://media.wii.ign.com/media/748/748545/imgs_1.html">IGN's Brawl Images.</a></p>
<p style="text-align:center;"><img src="http://wiimedia.ign.com/wii/image/article/863/863799/super-smash-bros-brawl-20080402060237095.jpg" alt="Marth and Ike" width="400" height="315" /></p>
<p style="text-align:left;"><strong>Gameplay </strong>10/10 - Imagine Melee but faster, larger, better. More items, more fields, more characters, more diversity, more _____. The core gameplay is still the same, which is a good thing. You are now given four different ways to play: the wiimote, the wiimote and nunchuck, classic controller, and gamecube controller.<br />
<strong>Music</strong> 10/10 - The music is godlike. Really. Go download the 314 track OST if you'd like to hear, or visit <a title="Super Smash Bros Dojo" href="http://www.smashbros.com/en_us/index.html">SSB Dojo</a>. Tracks range from the original scores to new ones that have been remastered or orchestrated.</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/zE_xZdI3s60'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/zE_xZdI3s60&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p style="text-align:left;"><strong>Sound</strong> 9/10 - Sound effects fit perfectly. Each item's sound effect is taken from the original game.<br />
<strong>Online Play</strong> 7/10 - Online is a very nice addition but has issues. (more on this below)<br />
<strong>Extras</strong> 9/10 - New coin launcher game is amazing; the addition of classic games as well as all of the new features are great addons to the Melee formula. Subspace Emissary is DEFINITELY welcome.</p>
<p> </p>
<p><strong>Online play</strong> is slightly dissappointing in my case. I use a Wifi connection, and the game lags horribly on large fields. Smaller fields happen to do nice, with only a fraction of a delay when you press a button. I'd recommend hooking the wii up directly to the internet via a wired connection, this should greatly reduce your lagtime. Lag at this time could also be because of the huge strain caused by the mass amount of people connecting to their servers.</p>
<p><strong>Subspace Emissary</strong> sortof adds a "storyline" to Brawl, which was lacking previous games in the series. It does its job well, topping out around 4 to 5 hours of gameplay. Cutscenes in this are also well made, the CG is stunning; the only problem is the 10 second delay to wait on said cutscene to load.</p>
<p>Overall, Brawl is very well polished. I'd recommend it to anyone that owns a Wii, srsly.</p>
<p>   </p>
<p>If you'd like to join me in a match, post a comment below with your Brawl friendcode.</p>
<p>Mine is: <strong>1805-2072-8762</strong>.<br />
Username:<strong> Syl</strong>.</p>
<p>And of course, my preferred character among them all:</p>
<p style="text-align:center;"><img src="http://revolutionmedia.ign.com/revolution/image/article/709/709266/super-smash-bros-brawl-20060518043106110-000.jpg" alt="Pit" width="470" height="531" /></p>
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<title><![CDATA[Brawl, Baby!!!]]></title>
<link>http://countrysbestjobert.wordpress.com/?p=59</link>
<pubDate>Tue, 11 Mar 2008 05:48:06 +0000</pubDate>
<dc:creator>littleman00</dc:creator>
<guid>http://countrysbestjobert.wordpress.com/?p=59</guid>
<description><![CDATA[OK, for the entire weekend I was sick.  I missed my cousin&#8217;s b-day dinner and some midnight op]]></description>
<content:encoded><![CDATA[<p>OK, for the entire weekend I was sick.  I missed my cousin's b-day dinner and some midnight opening Smash Bros. craziness at some local Gamestops.  So, Sunday morning, I wake up, planning on going to Best Buy to get Smash Bros the minute the store opened, thinking that most of the people that really wanted the game would have gotten it at midnight; there should be plenty of copies left.  I'm thinking that Best Buy opens at 10am on Sundays, so I get there around 10:20...and I see a line.  <u>A LONG LINE</u>.  I though, "Holy crap, what the hell is this?"  And the store doesn't open until 11, so I was actually pretty thankful I made the mistake on the opening hours.</p>
<p><img src="http://www.1up.com/media?id=3496261&#38;type=lg" height="376" width="440" /></p>
<p>So I call my friend Dennis back in VA and he tells me he picked up the game at midnight and that he's trying to get an online game setup sometime that day.  I tell him there's this insane line and that I'm about to wait in it.  It reminded me a lot like when the Wii launched and how we saw all this crazy lines with people waiting in it (mostly of all the schmucks that didn't pre-order, we did and only waited like 40 minutes).  Anyway, 11am hits and everyone starts filing in, about one hundred people.  Turns out, Best Buy got a huge shipment of Wii's in and most of the people in line had a voucher for one.  Also, about half of them were getting<i> Brawl</i>.  The checkout line was, at first, really painful to wait in, since the lines were going so due to the checkout procedures in buying the Wii.  I was like, "I'm just buying a game, isn't there a shorter line?"</p>
<p>And behold, there was.  One of the lanes opened up for people specifically buying anything <i>but</i> a Wii.  And just like that, I was the proud owner of <i>Super Smash Bros. Brawl</i>, along with a copy of <i>Bully: Scholarship Edition</i> (which so far is pretty damn good) and a cd by this Scottish band Belle and Sebastian.</p>
<p><img src="http://www.1up.com/media?id=3466857&#38;type=lg" height="353" width="440" /></p>
<p>So getting home, I play a few single-player rounds, then my cousin plays some (he kept saying the backgrounds trip him out because they move so damn much).  Then, in the evening, I get a call from my friend, telling me the online matches are ready to go.  So for about an hour or so I'm battling online with my Wii, against friends on the other side of the country.  It was pure awesome (lag not withstanding).  I haven't had this much fun playing an online game since I was hardcore into <i>Battlefield 2142</i>.  Anyway, I've barely scratched the surface of the single-player Subspace Emissary mode, and I've played about 15 online matches with friends and with strangers, and I haven't even touched the level-editing mode and I've only uncovered 1 secret character out of the dozen or so left to discover.  And there's the trophy and sticker collecting, and the snapshots and replays.  I guess I'll be busy for awhile.  Sucks I have midterms and all the grad school bullshizzle.</p>
<p><img src="http://www.1up.com/media?id=3466806&#38;type=lg" height="353" width="440" /></p>
<p>No Wii owner should be without <i>Super Smash Bros. Brawl</i>.  It belongs alongside <i>Wii Sports</i> and <i>Guitar Hero III</i> as party games to bust out when you have friends over.</p>
<p>I know I've barely played the game, but I'm going to go ahead and give it my rating anyway.</p>
<p><b><i>9.5/10</i></b> (1/2 point docked due to some lag in 4-player online brawls)</p>
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