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<channel>
	<title>mmorpgs &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/mmorpgs/</link>
	<description>Feed of posts on WordPress.com tagged "mmorpgs"</description>
	<pubDate>Thu, 21 Aug 2008 11:50:16 +0000</pubDate>

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	<language>en</language>

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<title><![CDATA[Form Rabble!]]></title>
<link>http://bookofgrudges.wordpress.com/?p=1360</link>
<pubDate>Mon, 18 Aug 2008 10:46:41 +0000</pubDate>
<dc:creator>badjawa</dc:creator>
<guid>http://bookofgrudges.wordpress.com/?p=1360</guid>
<description><![CDATA[Wotcha everyone,
Massively Multiplayer.  They&#8217;re the two cool buzzwords that some marketing b]]></description>
<content:encoded><![CDATA[<p>Wotcha everyone,</p>
<p>Massively Multiplayer.  They're the two cool buzzwords that some marketing bloke probably thought up to make a new style of gaming appear more cool.  Multiplayer was fine for a couple of clans hitting each other repeatedly in a First Person Shooter, but this was a few thousand geeks hitting a continent...  "Massively" fit the bill.</p>
<p>Yet for all the Massively, Guild support has been pretty low.  A name that goes above your head, and a chat channel.  The very basic of what's needed to stop you having to *shudder* find Pick Up Groups.  Dark Age of Camelot introduced cloaks, which really did look flash when you've formed Rabble (most modern armies may not use the Rabble formation, but it works for gamers).  World of Warcraft brought tabards to the table.  Lord of the Rings brought... Guildhouses, to put tables in.  And the decaying parts of mobs and bosses.</p>
<p>But those are fripperies.  It was still a chat channel, and a name.</p>
<p>If we wanted more organisation, it was up to us to sort it out, and to do it outside the game.  Egroups, websites, forums, whatever floats your boat, really.</p>
<p>And then Mythic come along, and throw everything in the air.  I've been following the guild highlights series of articles, and I've really been enthused.  Which is a rare feeling for me.  I'm not an easily enthused person.  But by making the guild more of an entity within the game, they've opened up something for people to work towards, that isn't just their own character.  A guild is now a group project, something that grows with the guild members into something you can have pride about.</p>
<p>It's also an organisational dream.  Just the addition of <a href="http://img.war-europe.com/syndic_img/news/GH3/GH3-EN.html" target="_blank">a calendar</a> makes life so much easier it's unbelievable.  I know a lot of people that don't like going on forums.  They want to get on and play, without the hassle of having to log into a forum, to then wade through post after post, to find out what's going on.  The calendar will just cut through that like a knife through a hot buttered goblin.</p>
<p>And then there's the <a href="http://img.war-europe.com/syndic_img/news/GH4/GH4_EN.html" target="_blank">latest preview - Standards</a>.  I think it's fabulous that we can have Standard Bearers.  Not only are they a wonderful way of projecting your guild into the game, so that your guild makes a difference in game, but they are a fitting part of the whole Warhammer "thing".  Little units of figures have standards.  And now little units of avatars can have Standards.  When someone shouts "Form Rabble!", you'll know what to form around.  Fantastic!</p>
<p>But there is a little part of me that has "the fear".  And I quote:</p>
<blockquote><p>There are over 600 Emblem choices, over 45 color choices, and over 750 Pattern/Shape combinations, for an astounding selection of over 46 million combinations to choose from! And don’t forget that you can also choose from 4 poles to hold your banner up!</p></blockquote>
<p>I commend you, Mythic.  Giving players that amount of choice is staggering, really it is.  The last thing I'd want is for a choice of 5 banners, because that would mean me constantly "rabbling up" to the wrong standard (I'm easily confused by pretty pictures).  But the part of me that has the fear is the bit that wonders if by having "over 46 million combinations", you're opening us up to "over 46 million tiny little hells"...</p>
<p>Guilds may be a place for like-minded individuals to get together and play an online game, but if everyone was like-minded to that extent, we'd be clones.  And guilds would be extra-ordinarily boring places to play.  So, because cloning is generally frowned up when applied to human beings (It said so on the news, somewhere.  Ruined my day, it did), everyone is going to have their own idea as to what makes a "good" standard, and what they can't live with.  So, what are we left with?  From good experience, I know that when a committee makes a decision, it's generally the most bland, most boring, and most offensive to everyone, equally.</p>
<p>And it generally takes 2 months of pain...</p>
<p>Cheers,<br />
Hawley.</p>
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<title><![CDATA[Maybe I'm a Lion - The Blog]]></title>
<link>http://maybeimalion.wordpress.com/?p=3</link>
<pubDate>Sun, 17 Aug 2008 01:17:59 +0000</pubDate>
<dc:creator>sessilu</dc:creator>
<guid>http://maybeimalion.wordpress.com/?p=3</guid>
<description><![CDATA[Hello, and welcome to my new-found blog.
I created this on an impulse started from my friend, who]]></description>
<content:encoded><![CDATA[<p style="text-align:center;">Hello, and welcome to my new-found blog.</p>
<p>I created this on an impulse started from my friend, who'se blog you can check out @: <a href="http://toxicinfection.wordpress.com"><strong>http://toxicinfection.wordpress.com</strong></a> (Yeah, he's a bit angry and has the need to vent, but that's what some blogs are for :P)</p>
<p>I currently have NO idea what this blog will be for, but it'll be REALLY random.<br />
I'll make several categories for each of course, should it be.. Er.. Gaming.. Real Life.. Pictures I found hilarious (not obscene of course).. Well you get the idea.</p>
<p> </p>
<p>I hope you like it.</p>
<p> </p>
<p>- Sess.</p>
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<title><![CDATA[Kotaku Aion Review]]></title>
<link>http://ravven.wordpress.com/?p=542</link>
<pubDate>Fri, 15 Aug 2008 09:57:55 +0000</pubDate>
<dc:creator>Ravven</dc:creator>
<guid>http://ravven.wordpress.com/?p=542</guid>
<description><![CDATA[Kotaku has a great review of Aion&#8230;I SO cannot wait for this. Check it out at: Wings: Original ]]></description>
<content:encoded><![CDATA[<p>Kotaku has a great review of Aion...I SO cannot wait for this. Check it out at: <a href="http://kotaku.com/5037055/wings-original-recipe-or-extra-crispy" target="_blank">Wings: Original Recipe Or Extra Crispy?</a> This is the one game that I have been lusting after for ages (aside from the World of Darkness MMO which may never see the light of day - or see the light of the moon, to be more accurate).</p>
<p>Raiding has been good, and I'm very much enjoying our Sunwell attempts, wipe night or no. I feel more on an even footing with the rest of the guild, and our first Kalecgos kill will be more satisfying for me than taking down an already-on-farm Illidan.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-543" src="http://ravven.wordpress.com/files/2008/08/wotlk_demonhound.jpg" alt="" width="497" height="321" /></p>
<p>And in hunter news, introducing the <a href="http://www.maniasarcania.com/2008/08/14/demon-hounds-are-wolves/" target="_blank">coolest damn pet ever</a>! Hopefully they do make it an exotic pet, rather than a wolf skin, because wolves sort of suck in raids. I am going to have to go BM again, because of exotic pets. That's part of the allure of playing a hunter, for me - I love my interaction with my pet and they all have personalities.</p>
<p>The stable slot issue is bothering me. Yes, we get five slots now, and that's better than a poke in the eye with a sharp stick any day. But why not allow us more? In terms of database usage, that can't take more records than keeping bankfuls of gemmed and enchanted gear, for instance. I can't see any reason for limiting hunters to just a few pets.</p>
<p>I have quite a shopping list: the above demon hound, the glassy named elite chimaera in Netherstorm, a devilsaur, and so on. And I can't let Ennui, my black armoured boar from Razorfen Kraul, go. Yes, I could let him go and then tame one of the same boars later, and he would insta-level...but it wouldn't be him. I suppose that sounds silly, but it would be like your pet hamster dying when you were a little kid, and your parents replacing him with a new one. "Look, here's Chippy, he's back!"  You wouldn't believe it as a kid, and it wouldn't feel like my old friend.</p>
<p>I'm odd that way...</p>
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<title><![CDATA[What's in a name?]]></title>
<link>http://bookofgrudges.wordpress.com/?p=1162</link>
<pubDate>Thu, 14 Aug 2008 03:18:50 +0000</pubDate>
<dc:creator>badjawa</dc:creator>
<guid>http://bookofgrudges.wordpress.com/?p=1162</guid>
<description><![CDATA[Wotcha everyone,
We&#8217;re getting closer and closer to that magical time when we get to create al]]></description>
<content:encoded><![CDATA[<p>Wotcha everyone,</p>
<p>We're getting closer and closer to that magical time when we get to create all new characters for a fresh-out-of-the-box online game server.  And in between brews I had a bit of a ponder about what to call my characters.</p>
<p>In real life, we rarely get to name ourselves.  We're born, and our parents name us.  And with a few exceptions, most of the people I know have kept those names.  Then the interwebnet came along, and thanks to email addresses and forums, we got the opportunity to call ourselves something different, if we chose.  Then online gaming gave us the opportunity to name ourselves as many times as we fancied (unless it was Star Wars Galaxies, where you just got the one opportunity).</p>
<p>Now, I'm no fan of the "comedy" name.  Sometimes I suffer from chronic sense of humour failures, and "comedy" names are one of the best ways to bring them on.  It's one of the reasons I much prefer Role-Playing servers over the normal variety.  Being able to wander around and not see "Ownzjoo" on his latest killing spree, or "Legololz" bunny-hopping through a raid is surprisingly good for my karmic balance.</p>
<p>It's not that I'm precious about my gaming, it's just that naff names ruin my immersion.  So there.  Well, I am precious about my gaming, but not about names.  Honestly, it is the immersion thing.</p>
<p>So, here I am, thinking about names.  I remember once, with Icewind Dale, getting through four characters' names successfully, before finding myself completely mentally lacking in the name department for a druid.  Casting about the room for inspiration, my eye falls upon a can of fizzily orange drink, and thus Tango the Druid was born.  I wasn't proud of myself.  And I still had a sixth character to name...</p>
<p>It was at that point that I decided I really needed to sort some names out, for my own sanity, if for no-one else.  Tango could continue his druidic existence in an offline game, but online games get "proper" names.  Other people are going to see them, after all.  So the last thing I want is to have someone see the name that *I chose* and think; "Idiot" (seeing as this is a public blog, I shouldn't use the term I would normally use.  It's one of my favourite rude-word-based insults, though.  See if you can guess what it is).  And the interwebnet came to my rescue.  An absurdly fast search found me a site with some Victorian and Edwardian names on it, and thus my naming problems were at an end.</p>
<p>But here's where the musing hits sticky ground.  When I start a new game, should I keep a name I've used before, or should I go for something new?  Without intending to, "Hawley" seems to have become a name for my healers.  It just happened that way.  It's been used in three separate games now, and I'm wondering if I should continue to use it.</p>
<p>The part of me that wants to be imaginative, and creative, and other things that make me sound all coolly bohemian and end in -ive rebels at "just" using the same old name.  But having said that, I'm growing into the name.  It's comfortable, like a well-worn pair of slippers.  Or a favoured t-shirt.  Or the jumper you always go to when it's cold and raining.</p>
<p>I suppose it also helps when moving from one game to another.  Old friends and rivals can see that name, and wonder if it's you.</p>
<p>Is "Hawley" a Warhammer Online name?  Does it have a certain Empire cachet to it?  Or does it just make my bum look fat?  I shall probably be pondering this until release day, and it's time to finish off my character by putting in a name, and clicking on "Play".</p>
<p>But then the fear starts.  What if someone "takes" the name.  Hey, I'm not in the pre-release.  I haven't got a shiny Collector's Edition waiting for me, so that leaves me dangling until launch day (plus the time it takes to download the release patch), and it's not even like I can copyright my favourite names!</p>
<p>Ah well, looks like fate will decide...</p>
<p>Cheers,<br />
Hawley.</p>
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<title><![CDATA[Weight Watchers, the Video Game]]></title>
<link>http://edugamesblog.wordpress.com/?p=473</link>
<pubDate>Tue, 12 Aug 2008 01:02:09 +0000</pubDate>
<dc:creator>John Rice</dc:creator>
<guid>http://edugamesblog.wordpress.com/?p=473</guid>
<description><![CDATA[Here’s an interesting article from Clive Thompson over at Wired comparing Weight Watchers Online t]]></description>
<content:encoded><![CDATA[<p class="MsoNormal"><span class="bold">Here’s an interesting <a href="http://www.wired.com/gaming/virtualworlds/commentary/games/2008/08/gamesfrontiers_0811" target="_blank">article</a> from Clive Thompson over at <em>Wired </em>comparing Weight Watchers Online to MMORPGs like World of Warcraft. There are many similarities, Thompson notes, including leveling and rewards. He’s got a great point. I noticed the same thing about my kids’ <a href="../2007/02/19/instructional-design-leveling/" target="_blank">tae kwon do classes</a>. Of course the idea of designing work teams modeled after WoW guilds is not new, either. Here’s a closer look at the idea of “<a href="../2007/10/22/corporate-warcraft-how-you-might-play-your-way-to-your-next-promotion/" target="_blank">Corporate Warcraft</a>.” </span></p>
<p class="MsoNormal"><span class="bold">Beck and Wade pointed out, and are echoed by people like <a href="../2007/09/17/a-new-book-by-karl-kapp/" target="_blank">Karl Kapp</a>, that young workers often approach work in a gaming framing of mind. Work objectives become “quests,” paychecks bring in “gold,” promotions equate to “leveling up,” and their bosses either become “guild leaders,” or “dungeon bosses,” depending on whether they help or hinder the employees (“players”) in attaining their quests. </span></p>
<p class="MsoNormal"><span class="bold">So the idea of making other life goals into games, such as placing diet and fitness within a MMORPG framework, makes good sense. I agree with Thompson. Weight Watchers has something going there. </span></p>
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<title><![CDATA[an open invitation to talk World of Warcraft]]></title>
<link>http://firstwallrebate.wordpress.com/?p=48</link>
<pubDate>Thu, 07 Aug 2008 19:33:47 +0000</pubDate>
<dc:creator>trevor</dc:creator>
<guid>http://firstwallrebate.wordpress.com/?p=48</guid>
<description><![CDATA[Shane and I will be recording the &#8220;book club&#8221; episode of FWR within the next week or so ]]></description>
<content:encoded><![CDATA[<p>Shane and I will be recording the <a href="http://firstwallrebate.wordpress.com/book-club/">"book club"</a> episode of FWR within the next week or so and would be delighted to have you participate.  If you've already picked up a copy of Corneliussen &#38; Walker-Rettberg's book Digital Culture, Play, and Identity: A World of Warcraft reader, please post your thoughts here on our blog or in our Facebook forum and we'll incorporate them into the show. If you haven't read the book but would still be willing to share your WoW thoughts/observances/experiences, we'd love to have you chime in as well.</p>
<p>More than anything, we are way more interested in facilitating a conversation about WoW and issues raised in the book than "reviewing" or critiquing.  If you are even passingly interested in World of Warcraft, we want to hear from you.</p>
<p>Cheers!</p>
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<title><![CDATA[Aion: Age of Eternity Review on Eurogamer]]></title>
<link>http://ravven.wordpress.com/?p=533</link>
<pubDate>Tue, 05 Aug 2008 12:04:07 +0000</pubDate>
<dc:creator>Ravven</dc:creator>
<guid>http://ravven.wordpress.com/?p=533</guid>
<description><![CDATA[Eurogamer has a very nice review of Aion: Tower of Eternity. One interesting paragraph was:
Stigmas ]]></description>
<content:encoded><![CDATA[<p>Eurogamer has a very nice review of <a href="http://www.eurogamer.net/article.php?article_id=204570" target="_blank">Aion: Tower of Eternity</a>. One interesting paragraph was:</p>
<p><em>Stigmas stones, which drop from monsters or are handed out as quest rewards, are skills from other classes, and can be equipped by any class with very few restrictions. They might allow a Warrior to equip a Mage's spellbook and cast offensive magic (spellcasting is accompanied with a neat page-flipping animation), or a Mage to wear a Warrior's plate armour. You can collect any number of Stigma stones, but you can only equip a handful at a time; these can't be hot-swapped in combat, but can be changed by visiting a trainer and paying a small in-game fee. The most powerful skills will be rare drops, equivalent to a fine weapon or piece of armour; like other loot, some can be traded, and some will bind to the character.</em></p>
<p><em>By the sound of it, this device turns skills into loot, and should make character customisation both easy and massively flexible, without getting bogged down in Guild Wars' technical depth. Stigma completism could easily become as punishing an addiction as improving your gear. The Stigma system is both brilliant and obvious, and that's the hardest kind of design trick to pull off; hats off to NCsoft's internal Korean development team.</em></p>
<p>Very interesting...I am so looking forward to this.</p>
<p>In other news, I cancelled my Age of Conan account this morning. I'm disappointed about that, but I do think that I'll come back eventually when they've added more content to the game, and also when the economic issues have been addressed.</p>
<p>I'm still having fun in EVE, and will probably open an account for that game. Must. Resist. Temptation. For. Second. Account.  The problem is, training takes a very long time...up to 60+ days for some skills. Only one character on an account can be training at any one time, so it's not as though I can level my current character, and also level one more suited to pvp or even piracy. Must. Resist. Temptation.</p>
<p>In Warcraft, by the weekend we had cleared both BT and MH, which left everyone rather bored. So Hyjal is coming off the raid schedule, and they'll keep some casual BT raids going for gear. It's on to Sunwell.  *shivers*</p>
<p>And in other news, I'm working from home. So distressed about what has happened to this project. It's a heartbreaking failure. But no money means that we all have to look elsewhere, and I am crying inside.</p>
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<title><![CDATA[New game]]></title>
<link>http://melissamack.wordpress.com/?p=17</link>
<pubDate>Sat, 02 Aug 2008 04:05:22 +0000</pubDate>
<dc:creator>melissamack</dc:creator>
<guid>http://melissamack.wordpress.com/?p=17</guid>
<description><![CDATA[I have just found a new game I am going to try out once the closed beta begins. It&#8217;s called Pe]]></description>
<content:encoded><![CDATA[<p>I have just found a new game I am going to try out once the closed beta begins. It's called Perfect World. I am sure many of you have your opinions on it already. I have none, and won't until I can play it.</p>
<p>So, on to my PS3 I go to play some COD4. Yes I am a girl that plays COD4. Get over it.</p>
<p>~Mel</p>
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<title><![CDATA[ROSE Online - MMORPG(F2P)]]></title>
<link>http://mundodosmmos.wordpress.com/?p=108</link>
<pubDate>Fri, 01 Aug 2008 18:15:35 +0000</pubDate>
<dc:creator>PhiO</dc:creator>
<guid>http://mundodosmmos.wordpress.com/?p=108</guid>
<description><![CDATA[
Pois é, para quem não sabia ROSE Online era um jogo F2P depois virou  P2P e recentemente se torn]]></description>
<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-111" src="http://mundodosmmos.wordpress.com/files/2008/08/roseonlinelogo.jpg" alt="" width="510" height="74" /><br />
Pois é, para quem não sabia ROSE Online era um jogo F2P depois virou  P2P e recentemente se tornou F2P novamente (ou seja de graça \o/) é claro que já haviam servidores "não oficiais" gratuitos por ae. ROSE Online é ambientado em um mundo de fantasia medieval com suas revoluções tecnológicas como carros e armas de fogo. Possui 7 mundos com ambiente diversificado e fantástico. As classes do jogo são: Knight(Soldier e Champion), Muse(Cleric e Mage), Hawker(Scout e Raider) e Dealer(Bourgeois e Artisan).</p>
<p><strong>Opinião do Blog:<br />
</strong>Rose possui uma boa interface (pode parecer confusa no começo) e uma boa jogabilidade poderia ser melhor se o movimento fosse pelos botões W,A,S e D e não point-click (pelo mouse) mas para um jogo não tão novo o jogo é perfeito! Ótimos efeitos e ótima trilha sonora! Para os fãs de jogos com esse tipo de gráfico(fantasia) com certeza ROSE Online é um ótimo jogo!</p>
<p><strong>Screenshots:</strong>(Clique sobre elas para aumentar)<br />
<a href="http://mundodosmmos.files.wordpress.com/2008/08/roseonliness01.jpg"><img class="aligncenter size-full wp-image-112" src="http://mundodosmmos.wordpress.com/files/2008/08/roseonliness01.jpg" alt="" width="510" height="382" /></a><br />
<a href="http://mundodosmmos.files.wordpress.com/2008/08/roseonliness02.jpg"><img class="aligncenter size-full wp-image-113" src="http://mundodosmmos.wordpress.com/files/2008/08/roseonliness02.jpg" alt="" width="510" height="382" /></a></p>
<p><strong>Gameplay:</strong>(Vídeo do Jogo)<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/98uLSY5rBD4'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/98uLSY5rBD4&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><strong>Trailer:<br />
</strong><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/gDjqXivqIz0'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/gDjqXivqIz0&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span><strong></strong></p>
<p><strong></strong></p>
<p><strong>Requerimentos:</strong><br />
<span style="color:#808000;"><em>- Mínimo:</em></span><br />
S.O: Windows 95/98/ME/2000/XP<br />
CPU: Pentium III<br />
RAM: 128Mb<br />
HD: 1,5GB<br />
VGA: GeForce2 MX 400 / Radeon 7000<br />
DirectX: 9.0<br />
Internet: 250kbps</p>
<p><span style="color:#808000;"><em>- Recomendado:</em></span><br />
S.O: Windows 95/98/ME/2000/XP<br />
CPU: Pentium III 1Ghz +<br />
RAM: 256Mb +<br />
HD: 1,5Gb +<br />
VGA: GeForce3 +<br />
DirectX: 9.0c<br />
Internet: 600kbps</p>
<p><strong>Uso do Jogo:<br />
</strong>Gratuito com opção de ítens premium. <em>*Vide site do jogo.</em></p>
<p><strong>Download e Cadastro:</strong><br />
<a href="http://www.roseonlinegame.com/" target="_blank">Rose Online<br />
</a></p>
<p><strong>Tamanho do Client:</strong><br />
673Mb</p>
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<title><![CDATA[Study: World of Warcraft Eases Stress  ]]></title>
<link>http://edugamesblog.wordpress.com/?p=418</link>
<pubDate>Sun, 27 Jul 2008 17:39:40 +0000</pubDate>
<dc:creator>John Rice</dc:creator>
<guid>http://edugamesblog.wordpress.com/?p=418</guid>
<description><![CDATA[Alas, this research isn’t published yet, but it was presented at the British Psychological Society]]></description>
<content:encoded><![CDATA[<p class="MsoNormal">Alas, this research isn’t published yet, but it was presented at the British Psychological Society’s Annual Conference in April. <a href="http://www.mdx.ac.uk/HSSc/staff/profiles/academic/barnettj.asp" target="_blank">Jane Barnett</a> over at Middlesex University spearheaded the effort. Here is a paragraph from a <a href="http://www.edge-online.com/news/study-violent-games-relax-players" target="_blank">write up in Edge</a>:</p>
<blockquote>
<p class="MsoNormal">The psychologists studied 292 male and female online gamers playing World of Warcraft. They found that overall the gamers, aged between 12 and 83, were more likely to feel calm or tired after playing, although there were differences depending on sex, age and personality.</p>
</blockquote>
<p class="MsoNormal">So far, the findings seem to be interpreted by the press as making a generalizing statement that feelings of relaxation tend to be experienced by violent videogame players. However, it appears this is foundational research in an effort to come up with a predictive instrument to measure proclivities toward real world violence among players. Barnett indicated the findings will help her team develop a more nuanced questionnaire for future efforts in an attempt to ferret out which players may exhibit a tendency to transfer virtual aggression to the real world.</p>
<p class="MsoNormal"><strong>References</strong>:<br />
Study: Violent games relax players. (2008, April 2). [Online]. Available: http://www.edge-online.com/news/study-violent-games-relax-players</p>
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<title><![CDATA[Study: MMORPGs Critical in Developing Tomorrow's Business Leaders]]></title>
<link>http://edugamesblog.wordpress.com/?p=406</link>
<pubDate>Sun, 27 Jul 2008 01:43:09 +0000</pubDate>
<dc:creator>John Rice</dc:creator>
<guid>http://edugamesblog.wordpress.com/?p=406</guid>
<description><![CDATA[One of the neat things about educational videogames is the vast multitude of angles the research can]]></description>
<content:encoded><![CDATA[<p class="MsoNormal"><span class="ash11bold">One of the neat things about educational videogames is the vast multitude of angles the research can take. Whether it is military/industrial applications, classroom adaptations, or medical appropriations, videogames can be used and studied in a wide variety of educational settings. Matthew Kirdahy has a <a href="http://sify.com/finance/fullstory.php?id=14721468" target="_blank">nice article</a> over at Sify.com on how playing MMORPGs can lead to enhanced business skills. Kirdahy gives a nod to another article appearing in the May issue of <em><a href="http://www.hbsp.harvard.edu/hbsp/hbr/articles/article.jsp;jsessionid=3FGSKMZGNNJNSAKRGWDR5VQBKE0YIISW?ml_action=get-article&#38;articleID=R0805C&#38;ml_page=1&#38;ml_subscriber=true" target="_blank">Harvard Business Review</a></em> that marks the culmination of considerable research on the topic. </span></p>
<blockquote>
<p class="MsoNormal">The article's authors, Byron Reeves (Stanford University), Thomas W. Malone (Massachusetts Institute of Technology) and Tony O'Driscoll (North Carolina State), found that leadership in online games offers a sneak preview of tomorrow's business world. In fact, they said these games exhibit leadership abilities crucial to the future of business.</p>
</blockquote>
<p class="MsoNormal"><span class="ash11bold">Here is the key paragraph from t</span><span class="ash11bold">he <em>HBR</em> article </span><span class="ash11bold">regarding the sometimes serendipitous but always interesting findings:</span></p>
<blockquote>
<p class="MsoNormal"><span class="ash11bold"><span> </span>A number of our conclusions about the future of business leadership were unanticipated. For one, individuals you’d never expect to identify—and who’d never expect to be identified—as “high potentials” for real-world management training end up taking on significant leadership roles in games. Even more provocative was our finding that successful leadership in online games has less to do with the attributes of individual leaders than with the game environment, as created by the developer and enhanced by the gamers themselves. Furthermore, some characteristics of that environment—for example, immediate compensation for successful completion of a project with nonmonetary incentives, such as points for commitment and game performance—represent more than mere foreshadowing of how leadership might evolve.</span></p>
</blockquote>
<p class="MsoNormal"><span class="ash11bold">Fortunately, of the article's authors, Dr. O’Driscoll (now at Duke) has blogged extensively about the research behind the paper. You can find his most recent entry regarding what resulted in the <em>HBR</em> product <a href="http://wadatripp.wordpress.com/2008/05/04/hbr-leaderships-online-labs/" target="_blank">here</a>. A thorough write-up, with lots of links to articles, podcasts and work leading up to the findings can be found <a href="http://wadatripp.wordpress.com/2007/06/19/games-and-learning-getting-serious/" target="_blank">here</a>. </span></p>
<p class="MsoNormal"><span class="ash11bold">Harvard</span><span class="ash11bold"> Business School</span><span class="ash11bold"> is no stranger to publishing research on video gaming and business applications. Beck and Wade published <em>Got Game</em> way back in 2004. </span></p>
<p class="MsoNormal"><span class="ash11bold"><strong>References</strong>:<br />
</span>Beck, J. C., &#38; Wade, M. (2004). <em>Got game: How the gamer generation is reshaping business forever</em>. Boston: Harvard Business School Press.</p>
<p class="MsoNormal"><span class="ash11bold">Kirdahy, M. (2008). </span>How online videogames can help groom biz leaders<!--/Fullheadline-->.<span class="ash11bold"> [Online]. Available: http://sify.com/finance/fullstory.php?id=14721468</span></p>
<p class="MsoNormal"><span class="ash11bold">Reeves, B., Malone, T. W., &#38; O’Driscoll, T. (2008, May). Leadership’s online labs. <em>Harvard Business Review</em>. [Online]. Available: http://www.hbsp.harvard.edu/hbsp/hbr/articles/article.jsp;jsessionid=<br />
3FGSKMZGNNJNSAKRGWDR5VQBKE0YIISW?ml_action=get-article&#38;<br />
articleID=R0805C&#38;ml_page=1&#38;ml_subscriber=true</span></p>
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<title><![CDATA[Guest post from Comic-Con]]></title>
<link>http://bookofgrudges.wordpress.com/?p=611</link>
<pubDate>Sat, 26 Jul 2008 05:34:20 +0000</pubDate>
<dc:creator>arbitrary</dc:creator>
<guid>http://bookofgrudges.wordpress.com/?p=611</guid>
<description><![CDATA[
A friend of mine&#8217;s over at Comic-Con at the moment, and of course, I asked him to look into t]]></description>
<content:encoded><![CDATA[<p><strong></strong></p>
<p><em>A friend of mine's over at Comic-Con at the moment, and of course, I asked him to look into the Warhammer Online stuff for us (hopefully not too traumatic as he does like MMORPGs!!). This is his first report from the show, and I thought I'd quote it verbatim for you. </em></p>
<p><strong>Warhammer First Impressions... by a n00b</strong></p>
<p>On behalf of my long time friend arbitrary, I’m proud to report to you live from the show floor of the 2008 Comic-Con International in San Diego, California. On the first day of the con, I went to the Warhammer booth to get my first tastes of WAR. Keep in mind that I knew nothing about Warhammer, neither its lore nor the game. I’m familiar with some MMORPGs, mostly WoW, so I mostly focused on why I would like WAR over the competition. During a quiet lull in the booth, I managed to get a few minutes of one of the reps’ time and barraged him with questions. Also, I’m not equipped with a tape recorder or proper "interview" gear, so please forgive my paraphrasing.</p>
<p>Having been raised on WoW, my first impression was "this looks gorgeous". I know not everyone uses the crappy animation that WoW has, but this looked very detailed and very smooth. No doubt they had optimized hardware, but even still it looked very good. But looks does not a game make, so I started talking to one of the reps:</p>
<p><em>My number one complaint with WoW is that endgame is a pissing contest about who has more time to play. What's endgame like in WAR?</em><br />
 <br />
You still need to gear up to enjoy endgame, but it won't be as bad as having to run the same instance 100 times.  There will be 6-man and 24-man instances with a good LFG system that filters for roles.  There will also be public quests.  You also get leveling experience for PvP, so if your play style isn't about questing, you'll still find it easy to progress. The best gear will come from a balance of questing, raiding, and PvP.</p>
<p><em>What are public quests?</em></p>
<p>There will be numerous public quests that allow you to participate at your schedule. These are quests that go on perpetually in a zone. Anyone can join in and leave. When the quest completes and the loot drops, everyone who participated are notified and are given the chance to roll.</p>
<p><em>Do the public quests restart? i.e. if I don’t get in on a public quest, can I eventually try it some other time?</em></p>
<p>The public quests put the zones into different states, which trigger different public quests. It’s possible these will be cycled, but more likely it depends on how people are playing the game. For example, suppose one side is moving to attack the other side’s city. Zone after zone, the attacking side takes over... these are effectively public quests in each of these zones. This effects the people in those zones too. Suppose you’re in the city that gets taken over. You get the option to join the rebellion or get booted out of the city.</p>
<p>I plan on attending the Warhammer session with Paul Barnett and trying to get an interview. I’ll keep you folks posted.</p>
<p><a href="http://bookofgrudges.wordpress.com/files/2008/07/warhammerbooth1.jpg"><img class="aligncenter size-full wp-image-613" src="http://bookofgrudges.wordpress.com/files/2008/07/warhammerbooth1.jpg" alt="" width="329" height="279" /></a></p>
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<title><![CDATA[ROW: Return of Warrior - MMORPG(F2P)]]></title>
<link>http://mundodosmmos.wordpress.com/?p=99</link>
<pubDate>Thu, 24 Jul 2008 19:21:38 +0000</pubDate>
<dc:creator>PhiO</dc:creator>
<guid>http://mundodosmmos.wordpress.com/?p=99</guid>
<description><![CDATA[
ROW é um MMORPG  totalmente 3D. Ao inicar o jogo você escolhe qual raça que você quer ser: Hum]]></description>
<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-103" src="http://mundodosmmos.wordpress.com/files/2008/07/rowlogo.jpg" alt="" width="510" height="74" /><br />
ROW é um MMORPG  totalmente 3D. Ao inicar o jogo você escolhe qual raça que você quer ser: Humanos ou Ak’Kan esses são raças adversárias. As classes do jogo são: Humanos (Fighter, Warrior, Defender, Rogue, Assassin, Archer, Mage, Sorcerer, Enchanter, Acolyte, Cleric e Priest) e para Ak'Kan (Combatant, Attacker, Templar, Gunner, Officiator, Rune Officiator, Life Officiator e Shadow Officiator).</p>
<p><strong>Opinião do Blog:</strong><br />
Interface intuitiva, comandos fáceis e opção de utilizar o teclado para movimentação e ataque ou o mouse, ROW é um bom título para o gênero medieval de MMORPG, com bastante classes que não poderia faltar! Esse é um jogo recomendado pelo blog. Atenção: Para quem já jogou RYL (Risk Your Life) verá que o jogo é idêntico, pois foi feito pelo mesmo criador dele, porém agora ROW vem com mais quests e novos mapas!</p>
<p><strong>Screenshots:</strong>(Clique sobre elas para aumentar)<br />
<a href="http://mundodosmmos.files.wordpress.com/2008/07/rows01.jpg"><img class="aligncenter size-full wp-image-100" src="http://mundodosmmos.wordpress.com/files/2008/07/rows01.jpg" alt="" width="510" height="382" /></a><br />
<a href="http://mundodosmmos.files.wordpress.com/2008/07/rows02.jpg"><img class="aligncenter size-full wp-image-101" src="http://mundodosmmos.wordpress.com/files/2008/07/rows02.jpg" alt="" width="510" height="382" /></a><strong>Gameplay:</strong>(Vídeo do Jogo)<br />
Em construção.</p>
<p><strong>Trailer:</strong><br />
Não há.</p>
<p><strong>Requerimentos:</strong><br />
<span style="color:#808000;"><em>- Mínimo:</em></span><br />
S.O: Windows 95/98/ME/2000/XP<br />
CPU: Pentium III / AMD Athlon 1Ghz<br />
RAM: 256Mb<br />
HD: 3GB<br />
VGA: GeForce2 ou Radeon7000<br />
DirectX: 8.1c<br />
Internet: 250kbps</p>
<p><span style="color:#808000;"><em>- Recomendado:</em></span><br />
S.O: Windows 95/98/ME/2000/XP<br />
CPU: Pentium IV 2.4Ghz ou +<br />
RAM: 1Gb +<br />
HD: 3Gb +<br />
VGA: GeForce4 ou Radeon 8500<br />
DirectX: 9.0c<br />
Internet: 600kbps</p>
<p><strong>Uso do Jogo:<br />
</strong>Gratuito com opção de ítens premium. <em>*Vide site do jogo.</em></p>
<p><strong>Download e Cadastro:</strong><br />
<a href="http://www.returnofwarrior.com/" target="_blank">ROW<br />
</a></p>
<p><strong>Tamanho do Client:</strong><br />
672Mb</p>
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<title><![CDATA[Gaming Report -- 7.24.08]]></title>
<link>http://nyachan.wordpress.com/?p=100</link>
<pubDate>Thu, 24 Jul 2008 14:12:14 +0000</pubDate>
<dc:creator>NyaChan</dc:creator>
<guid>http://nyachan.wordpress.com/?p=100</guid>
<description><![CDATA[There&#8217;s a few things I want to talk about, but first&#8230; The feature for this week&#8217;s ]]></description>
<content:encoded><![CDATA[<p>There's a few things I want to talk about, but first... The feature for this week's Playstation Underground Newsletter is...</p>
<p><!--more--></p>
<p style="text-align:center;"><img class="aligncenter" src="http://i2.photobucket.com/albums/y26/Chibi-Meower/blog/soucalib_news.png" alt="" width="588" height="524" /></p>
<p style="text-align:center;">SOOOOUL CALIBUUUUUUUR TH-I mean FOOOOOUR!</p>
<p style="text-align:left;">I finally get used to hearing "Soul Calibur... Three!" and in less then a week I'll be getting confused again. xD Though the reason for T slightly scare me... Then again, the Female character's outfit have see-through fabric for part of their clothing... =__=;;; Then again, I still know this is more for guys and such. Oh well. Hopefully the girl's second outfits will be less revealing. Not betting on much less revealing though.</p>
<p style="text-align:left;"><a href="http://i2.photobucket.com/albums/y26/Chibi-Meower/blog/SIIIMZ.jpg"><img class="alignleft" src="http://i2.photobucket.com/albums/y26/Chibi-Meower/blog/SIIIMZ-1.jpg" alt="" width="320" height="240" /></a>In other Gaming, I've been addicted to Sims 2. My sister just got Open For Buisness and now I'm working a pair of girls through College so they'll have skeelz to own at the buisness. Should start earning them Talent Badges soon. The two are in Strangetown with the La Fiesta Tech or whatever college. And it's Alien x Human! xD</p>
<p style="text-align:left;">Oh and I've downloaded a buttload of Hairs. xD;; Both their hairstyles are downloads. x3 And the Human Girl's eyes are a custom made by me. =D (Eyes are easy LOL)</p>
<p style="text-align:left;"><img class="alignright" src="http://i2.photobucket.com/albums/y26/Chibi-Meower/blog/kooh_01.jpg" alt="" width="237" height="405" />Back to Console Gaming, I've finished off the boss of West/North (Or "White", according to the game) Wiz, Kooh. Promptly dressed her up in better clothing then her defualts since I had tons of Pangs left hanging around since Hana hasn't gotten anything new recently. I love her outfit now. x3 It's all BLUUUE. &#60;3 Her stats are for the most part above Hana's (Who before had the best by one point in Control), though her spin is suffering. I'll have to grab items that boost that, since her Power and Control own.</p>
<p style="text-align:left;">Also, I battled my dad in a game (While I still had Hana). We played on Pink Winds, Hana VS Max. My dad commented on two things, "Why isn't she wearing any clothes?!" (She's wearing a Bikini LOL) and "Why are you golfing... with umbrellas?" xDDD;;; After that I explained that clothings, clubs, and the caddie amount to so much stat boosts and stuff, which is why I can shoot farther and spin and curve more. xP I lost misserably though, +6 - 0. *dies*</p>
<p style="text-align:left;">Next up is Ice Spa/Cannon. Well, at least I know most of those holes due to the online game. xD</p>
<p style="text-align:left;"><a href="http://i2.photobucket.com/albums/y26/Chibi-Meower/blog/Albatross18GU_057.jpg"><img class="alignleft" src="http://i2.photobucket.com/albums/y26/Chibi-Meower/blog/Albatross18GU_057-1.jpg" alt="" width="320" height="240" /></a>And hopping over to the online version, I hit a few eagles recently! Huzzah~! Never thought I'd actually make one, I suck so bad at this half the time. xP</p>
<p style="text-align:left;">And I finally hit Beginner. @___@;; It felt like it took forever, especially towards the end when I'd get, like, 2 exp. =____=;;;</p>
<p style="text-align:left;"> </p>
<p style="text-align:left;"> </p>
<p style="text-align:left;">Anyways, off I go to play Wii-Alba as well as some more Sims impatiently waiting for Soul Calibur 4~! &#60;3</p>
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<title><![CDATA[...while playing Age of Conan.]]></title>
<link>http://messagereceived.wordpress.com/?p=11</link>
<pubDate>Wed, 23 Jul 2008 00:46:26 +0000</pubDate>
<dc:creator>stingray02</dc:creator>
<guid>http://messagereceived.wordpress.com/?p=11</guid>
<description><![CDATA[My 30 day trial of Age of Conan ended recently.  I didn&#8217;t get to play it as much as I&#8217;d]]></description>
<content:encoded><![CDATA[<p>My 30 day trial of Age of Conan ended recently.  I didn't get to play it as much as I'd expected, because the game was practically non-functional with the 1 Gb of RAM my computer has.  I ordered a 4 Gb upgrade, but had to wait, and then install it, and then I was out of town, and yadda yadda yadda.  The point is, I only really was able to take away a few lessons from it.</p>
<ul>
<li><strong>Loading screens and quick fetch quests don't mix.</strong>  I've always found "Go talk to X and come back" quests annoying.  They were, though, basically free XP, and I'm not going to complain about free XP.  What I will complain about, though, is when talking to X requires four separate loading screens.  One to leave the inn, one to enter the X's house, one to leave X's house and one to go back into the inn.  This annoyance was lessened a bit when I upgraded my RAM, but before that, each screen was anywhere from 10 to 30 seconds long.<br />
 </li>
<li><strong>Loading screens should encompass ALL of the loading.</strong>  If you're going to insert a loading screen into your game anyway, then at least use said screen to load all of the assets that need to be loaded.  Often, when I'd leave the inn, I'd be pleased to see the loading screen speed by.  The bar filled quickly and in no time at all I was standing outside the inn.  The problem: not much had apparently loaded.  Textures were non-existent, NPCs hadn't loaded, and, worst of all, it was impossible to move around while all of this was loading.  So, I had to stand there in front of the inn, waiting for everything to catch up.  I'd much rather look at a loading screen during that time.<br />
 </li>
<li><strong>Active combat is a good thing.</strong>  I very much liked the combat in AoC.  I had a few complaints (slow reaction time, seemingly unreliable queueing of actions, spell animations that end before the spell is cast), but I think those would have gone away with practice.  I felt engaged by the combat system, and I could see potential in the blocking system.<br />
 </li>
<li><strong>Speaking as a guy, bare breasts are always nice.</strong>  Speaking as someone who'd like to see video games progress into maturity, rather than just adult content, I wish they'd have been a little more... active with the sexuality.<br />
     The best example from my short playtime would be Casilda.  You rescue her early on, she seems to be a prostitute, and she offers to "reward" you, but nothing ever comes of it.  This is a lost opportunity.  I don't intend to sound perverted, but had the developers the guts, they could have added a dialogue tree or two that led down a path where you actually get that "reward."  No need for a mini-game, or even a graphic cutscene, but some sort of real relationship development would have been wildly unexpected, and would have launched Casilda out of the realm of simple titillation.  <br />
     The sex in AoC is really just provocative, and not much more.  It's there to shock and excite, but it really seemed to have no bearing on the game.  Again, I didn't get very far into it, so that may change, but I doubt that. </li>
</ul>
<div>I think that's about it.  I didn't really get enough playtime to get much more.  I'm simply not in the mood for another fantasy MMO, but if I was, I'd probably stick with AoC.  As it is, I still might check it out again in six months time or so, once a few patches and updates have dropped and the game's been broken in a bit.</div>
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<title><![CDATA[My Work]]></title>
<link>http://jenalistic.wordpress.com/?p=25</link>
<pubDate>Tue, 22 Jul 2008 19:30:02 +0000</pubDate>
<dc:creator>GennWu</dc:creator>
<guid>http://jenalistic.wordpress.com/?p=25</guid>
<description><![CDATA[I work in the computer industry, as it seems a pretty popular industry these days. Currently, I]]></description>
<content:encoded><![CDATA[<div class="mceTemp mceIEcenter" style="text-align:left;">I work in the computer industry, as it seems a pretty popular industry these days. Currently, I'm working as a Game Master (GM) for a company that solely focuses on <a title="MMORPG" href="http://en.wikipedia.org/wiki/Mmorpg" target="_blank">MMORPG's.</a></div>
<p>I'm one of the only girls in my department. Well, I'm one of two. I really don't mind, but sometimes it does get in the way. There are girls in other departments and of course they have little "clicks" and certain people have become quite good friends... Great for them, but I feel a bit left out.</p>
<p>I'm just not "girly" material. I get uncomfortable, I don't know what to say and when I do, I usually end up over analyzing my comments later on and feeling embarassed. Meh, deal with it right?</p>
<p>I really do love my job, aside from the occasional annoyances that it presents. It's so laid back and relaxed that you get used to everything being that way. I can speak my mind, I'm friends with most of my leads and managers, and most of the people here are very open minded. The only problem is I've gotten used to these little luxuries that normal corporate life does not offer.</p>
<p>Still, I wouldn't have it any other way. Nor, do I wish to work anywhere else. I hope to stay here for a very long time, with my friends and family. Amazing that I consider them such, but even more amazing that we have companies out there that provide such an atmosphere.</p>
<p>When I first got in to this industry it was complete culture shock. I didn't know what to do. That was back in 99 and I would have to say the company I worked for then was even more lenient that this one now. People walking around in pajamas and no shoes, inflatable toys hanging from the ceiling, pets running around work, things done in black lights and crazy awesome murals everywhere. A game room with everything a gamer could want, even a margarita machine and a keggerator. Oh, those were the days.</p>
<p>That experience gave me a different idea for companies and their enviroments. Why can't all work places have this environment? The complete "have fun, as long as you work too!" mentality that I so desire.</p>
<p>Oh, and I love playing games. I suppose, when it boils down to it, that's why I'm here. Bring it on!</p>
<p style="text-align:center;"><a href="http://None"><img class="size-medium wp-image-29  aligncenter" src="http://jenalistic.wordpress.com/files/2008/07/smiling.jpg?w=180" alt="" width="180" height="240" /></a></p>
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<title><![CDATA[got character?]]></title>
<link>http://inknform.wordpress.com/?p=140</link>
<pubDate>Tue, 22 Jul 2008 17:53:22 +0000</pubDate>
<dc:creator>inknform</dc:creator>
<guid>http://inknform.wordpress.com/?p=140</guid>
<description><![CDATA[there was a season in our childhood where &#8220;make believe&#8221; was almost a staple of our exi]]></description>
<content:encoded><![CDATA[<p><span style="color:#666699;">there was a season in our childhood where "make believe" was almost a staple of our existence. We didn`t have the worries of everyday life as we do in our adult years, and time was in abundance. Action figures, plastic swords, trashcan top "shields" and good friends were all part of the fun of growing up.  It was a world that was really only known to us. </span></p>
<p><span style="color:#666699;">As years went by, things became more complex and saturated as we began to fade away from our alter-egos and jump head first into reality. Not to say that "reality" isn`t a necessary evil, but I find that no matter how old you are or how far gone your mind might be, there is always room for great imagination!</span></p>
<p><span style="color:#666699;">Enter the RPG world...or more specifically...Enter "character creation":</span></p>
<p><span style="color:#666699;">The one thing above all that captivated my heart during table-top games of <em>Dungeons &#38; Dragons</em> was creating and fleshing out a new character for the story.  Anything from the way they looked, dressed, or spoke, to the type of abilities, weapons, and equipment they would carry around on adventures.  The next step would be imagining up a backstory, and how they got where they are!  Were they born to riches &#38; honor? Did they endure a life of a slave?  There were endless possibilities.  That is...until the <em>future</em> of RPGs.  </span></p>
<p><span style="color:#666699;">Enter the MMORPGs (massive multiplayer online RPGs):</span></p>
<p><span style="color:#666699;">I have been an avid video gamer since the Nintendo came out. (My grandmother, of all people, actually got me into it...and she still plays at 81!).  There are A LOT of kick-butt games out there for PC &#38; console but the one thing most of them are lacking is good character creation mechanics.  Many of the MMORPGs out there now have mostly pre-made toons (characters) that don`t leave a lot to the imagination. The extent of the "creation" process might be a few garments of generic clothing and a couple of hair styles/colors to choose from.  Other than that, the character creation system typically isn`t the selling point for MMOs (based on recent games, I would suggest that the scantly-clad femmes already took that position). </span></p>
<p><span style="color:#666699;">As is the way of society, things are progressing at breakneck speeds and most people who play games only have their attention span intact if the speed of the action is right up there with their level of insanity.  </span><span style="color:#666699;">In otherwords...no one has the time to create a character or put much thought into it when there are PvP (player-vs-player) arenas to jump into and beat up on other players half way across the globe.  Why else would you play an online game? :-)</span></p>
<p><span style="color:#666699;">Generally speaking though, the essence of RPGs has been to bring a character to life through creation, acting, plot involvement, NPC interaction, and a really cool hat (well, maybe the hat is optional).  What a great way to put reality on hold for a bit and delve into something from your childhood. </span></p>
<p><span style="color:#666699;">It`s all about imagination.</span></p>
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<title><![CDATA[Nobody wants your raise, Red Mage.]]></title>
<link>http://deconstructivecriticism.wordpress.com/?p=69</link>
<pubDate>Mon, 21 Jul 2008 05:15:49 +0000</pubDate>
<dc:creator>nons420</dc:creator>
<guid>http://deconstructivecriticism.wordpress.com/?p=69</guid>
<description><![CDATA[So i&#8217;m playing FFXI, if you don&#8217;t know wtf that is please refer to the FFXI RMT post and]]></description>
<content:encoded><![CDATA[<p>So i'm playing FFXI, if you don't know wtf that is please refer to the FFXI RMT post and click some links. Actually, if you don't know wtf i'm talking about then you probably shouldn't read on, lol.</p>
<p>So i'm in limbus right, doing the annoying floor full of those mandragora scumfucks, we have this paladin that's pure shit. I've know this guy for a long time, he has always sucked and continues to suck til this very day, he has ample time to redeem himself and quit sucking but he still as of yet, has not repented. To make matters worse he subs ninja. Pld/nins in full AF with walahra turban just suck assballs, should not ever sub ninja they are as worthless as paper money. But anyways LS leader wanted me to come warrior to voke off the mages and I did that, yes, since the sorry sack of shit PLD/NIN could not tank. Tanking requires one to have hate, this is very important, having hate for 2 seconds simply does not cut it, i have probably bitched about this since day one. Well I die of course, NM goobue does beatdown for 1k+ no heals no nothing, i play this game so little anymore as it is no longer such a life consuming obsession for me that i forgot about the shell's bring your own RR policy. RR costs money, limbus costs money, i don't play so much anymore and think this a stupid policy.  Well as i'm lying there dead, a rdm and a whm walks over. I say and mean 'fuck red mage raise', i mean that , i consider rdm raise the highest order of insults and would rather HP than take one to show my utter protest and disdain for rdm raise. The fucking WHM was right there ffs. Since i said Fuck red mage raise i figured maybe the whm would take a cue from that and R3 me since I was kind enough to voke off his shit sorry female elvaan ass. But nope, there is no love in this virtual world, no respect for the proletarian. I cancelled the rdm raise expecting a whm raise, the group went up a floor, I HP'd then typed this blog fueled from that anger having probably made a complete ass of myself. I am a man of principle that expresses himself most bluntly. Tanks should tank, that means hold hate. Mages should raise people that save them. Red mages know that no one wants their raises.  Homepointing is only 600 exp lost from a shitty rdm raise, a whm being an ass is a loss of 2000. It is kind a of a big deal. Honestly, HPing was a good call, that WHM had already proved he was a dick and the pld did suck, I would have died again. By accepting the raise I could have warped but would have made a bigger ass of myself in doing such, by simply HPing I lost less exp than I would have had I just carried on. It's not like my AF items ever drop and even if they did everyone just lots on them anyways and they lot 900s and shit.</p>
<p>This wasn't the only FFXI issue today. In dynamis thief pants finally dropped, this guy that only comes to glacier got them. Apparently there was some live auction I missed in the hour before dynamis and it went in his favor. That has thus far ALWAYS been the case for this dude. He only comes to glacier or the run directly precedent of glacier because he only wanted the thief pants. This dude is a douchemachine though for doing that because there is supposed to be a rule that you have to have decent attendance to be able to lot, there is also a website that you are supposed to bid on. However for some reason these rules have consistently been ignored and bent in favor of this guy. He has shit attendance and he never bids on the website, whenever he shows up the shell declares a live auction. The live auction of course occurs while I was reading a website and not watching the chat log, maybe I think standing around for an hour doing nothing is quite boring. I also wasn't thinking there would be a live auction since that was something I thought was against policy and something they said they wouldn't do anymore. They have a fucking website for that kind of thing and I play by the rules and use it. This is probably the third time I have had an issue with this shit in this shell. I had also been trying to point that this guy never comes to runs for a while but the officers kept saying he was there when he never was. I have a friend in the shell who had started to screenshot attendence and thus concluded that they just always gave everyone a point and were in fact super lazy/ it was ultimately futile and pointless to go to dynamis. I tried to be a good citizen anyhow. Naturally I was a little pissed since I had been trying to point this shit out for a long time however there is no justice in this virtual world. WAR pants dropped though, so it wasn't a complete waste of a day.</p>
<p>Just sucks though, I probably made an ass of myself to everyone present for both issues, both of my reasons are complicated and take too long to explain in a hurry thus they both took a long paragraph. It is impossible to convey such in a short form. Maybe I am an ass for wanting just a little respect for saving someone from e-death or playing by the rules in dynamis? If I am then...fuck that.</p>
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<title><![CDATA[Metin 2 - MMORPG(F2P)]]></title>
<link>http://mundodosmmos.wordpress.com/?p=84</link>
<pubDate>Sun, 20 Jul 2008 19:51:34 +0000</pubDate>
<dc:creator>PhiO</dc:creator>
<guid>http://mundodosmmos.wordpress.com/?p=84</guid>
<description><![CDATA[

Metin 2 é um MMORPG F2P trazido pela OnGame e é um jogo simples, intuitivo e com ótima jogabili]]></description>
<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-97" src="http://mundodosmmos.wordpress.com/files/2008/07/metin2logo.jpg" alt="" width="510" height="74" /></p>
<p style="text-align:center;">
<p>Metin 2 é um MMORPG F2P trazido pela <a href="http://www.ongame.com.br" target="_blank">OnGame</a> e é um jogo simples, intuitivo e com ótima jogabilidade, um dos pontos positivos é o sistema de ataque dos monstros em bando dando assim mais realidade no jogo e sistema de montaria. <span class="style2">As classes do jogo são: </span><span class="style2">Guerreiro</span>, <span class="style2">Ninja</span>, <span class="style2">Shura</span> e <span class="style2">Shaman. </span></p>
<p><strong>Opinião do Blog:</strong><br />
Jogo bom! Leve com gráficos bons, trilha sonora legal e jogabilidade ótima, sistema de montaria e de ataque diferenciado, Metin 2 com certeza é um ótimo jogo para aqueles que possuem uma máquina não muito poderosa e para quem curte mitologia chinesa!</p>
<p><strong>Screenshots:</strong>(Clique sobre elas para aumentar)<br />
<a href="http://mundodosmmos.wordpress.com/files/2008/07/metin02.jpg"><img class="aligncenter size-full wp-image-96" src="http://mundodosmmos.wordpress.com/files/2008/07/metin02.jpg" alt="" width="510" height="382" /></a><br />
<a href="http://mundodosmmos.wordpress.com/files/2008/07/0719_221026.jpg"><img class="aligncenter size-full wp-image-93" src="http://mundodosmmos.wordpress.com/files/2008/07/0719_221026.jpg" alt="" width="510" height="382" /></a><br />
<strong>Gameplay:</strong>(Vídeo do Jogo)<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/VEzka_TRDAE'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/VEzka_TRDAE&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><strong>Trailer:</strong><br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/NQGSi7t1_Wc'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/NQGSi7t1_Wc&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span><br />
<strong>Requerimentos:</strong><br />
<span style="color:#808000;"><em>- Mínimo:</em></span><br />
S.O: Não especificado. Porém testando em Windows XP.<br />
CPU: 600 MHz<br />
RAM: 128Mb<br />
HD: 700Mb<br />
VGA: ATI Radeon 7000 / nVidia RIVA TNT2<br />
DirectX: 9.0c<br />
Internet: 250kbps</p>
<p><span style="color:#808000;"><em>- Recomendado:</em></span><br />
S.O: Não especificado. Porém testado em Windows XP.<br />
CPU: 1.5Ghz<br />
RAM: 256Mb<br />
HD: 700Mb +<br />
VGA: Ati Radeon 8500 / Geforce 3 Ti<br />
DirectX: 9.0c<br />
Internet: 600kbps</p>
<p><strong>Uso do Jogo:<br />
</strong>Gratuito com opção de ítens premium. <em>*Vide site do jogo.</em></p>
<p><strong>Download e Cadastro:</strong><br />
<a href="http://www.metin2.com.br/" target="_blank">Metin 2<br />
</a></p>
<p><strong>Tamanho do Client:</strong><br />
488Mb</p>
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<title><![CDATA[FFXI RMT - the saga continues]]></title>
<link>http://deconstructivecriticism.wordpress.com/?p=3</link>
<pubDate>Fri, 18 Jul 2008 14:35:14 +0000</pubDate>
<dc:creator>nons420</dc:creator>
<guid>http://deconstructivecriticism.wordpress.com/?p=3</guid>
<description><![CDATA[I was going to hold off on starting this blog for a little bit, chill out, play some FFXI. But this ]]></description>
<content:encoded><![CDATA[<p>I was going to hold off on starting this blog for a little bit, chill out, play some FFXI. But this morning I was having a login issue. In case you don't know, and you probably don't, <a rel="nofollow" href="http://www.playonline.com/ff11us/index.shtml">FINAL FANTASY XI</a> isn't the most popular of <a rel="nofollow" href="http://en.wikipedia.org/wiki/Mmorpg">MMORPG</a>s amongst gamers but it is oddly enough one of the most popular for hackers. There were a few months there on FFXI of extreme paranoia due to people getting their accounts stolen left and right by Real Money Transfer hackers. The <a rel="nofollow" href="http://www.bluegartrls.com/forum/">bluegartr forum</a> was exploding with ever expanding lists of hacked players. People were scared that they would suddenly be robbed of their virtual possessions they had spent endless hours accumulating since the game's release.</p>
<p>FFXI - RMT , a history:</p>
<p>Starting in 2004, shortly before I quit playing my original character on FFXI, entire groups of people with similar names showed up and would be together 24/7. One group that I remember from this period on the Caitsith server was the Angel team, they all had names like Angelone, Angeltow, Angeltree; i think they were counting and just didn't know English very well. This group eventually came to virtually monopolize certain notorious monsters on the game. Since most monsters on FFXI drop pure shit and take too long to kill, a notorious monster is a rare spawn that has a chance of dropping a unique item. Notorious monsters or NMs can take anywhere from 15 minutes to 1500 hours to spawn. Since most of the crafted or store bought items on FFXI are also pure shit and you want to be best to inflate your <a rel="nofollow" href="http://www.enzyte.com/">epeen</a>, most players are going to want a notorious monster(NM) drop in every slot.  So therefore, since only one monster drops one item every player wants then if you control the supply you can demand whatever price you want for it. It is simple economics. The angelteam i mentioned above has long been banned and is remembered mostly for monopolizing the stroper chymes in Ordelle's Caves which used to drop Archer's Rings that were crafted into Sniper's Rings, at item that was essential for actually hitting any monster in the game.</p>
<p>Real Money Transfer, or traders, also known as Gilsellers (gil being FFXI's virtual currency) and some other variations of that theme, were not real players but people intent on making a living by controlling a virtual economy. RMTs were generally neither Japanese or North American but thought to be E-sweatshops in developing countries where one guy being paid $2/per was running bot programs on 50 computers at once.The would sell virtual currency to a third party website where dishonest players would then buy said virtual money to buy the virtual items the RMT were farming that they needed. So RMTs had the market on ultimate lockdown, they would sell essential items that only they could get for jacked up prices then sell the virtual money to websites such as <a rel="nofollow" href="http://www.ige.com/">IGE</a> and others. Real players had but a few choices : be gimp, kill millions of monsters for chump change and get needed item months from now or cave in and buy gil.</p>
<p>It wasn't long until everything went to pure shit. There was way too much money in the economy, lvl 30 shit items were millions of gil; inflation had gone batshit insane<a rel="nofollow" href="http://www.godhatesfags.com/"></a>. I started my second character during the end of this period. Things were fucked but sort of ok, you could sell pure shit, easy to get items for lots of gil that couldn't buy much but having alot of gil felt good. Everywhere you would go to level you would see entire parties of people with names like Hjwjreke in starting lvl 1 gear slowly killing or wiping to standard leveling mobs. The RMT had sucessfully conquered FFXI.</p>
<p>Given enough complaints, <a rel="nofollow" href="http://www.square-enix.com/jp/index_f2.html">SQUARE ENIX</a> (SE) decided to take matters into their own hands and start deleting RMT accounts. Taking a cue from George Bush's Department of Homeland Security, SE started a thing called the '<a rel="nofollow" href="http://www.realultimatepower.net/index4.htm">Special Task Force</a>' designed to hunt down and destroy everything RMT.  The Special Task Force sucked for a while, the RMT conspiracy was too strong and not unlike the Hindu goddess Vishnu with 100's of arms. Whenever one RMT would get shut down, 10 more RMT sleeper cells would awaken. It would take more drastic measures than this to get  <a rel="nofollow" href="http://en.wikipedia.org/wiki/Final_Fantasy_XI">Vana'diel</a> unfucked.</p>
<p>Earlier this year the Special Task Force took those more drastic measures and started wholesale deletion of RMTs and their customers. Things were going great there for a little while but the RMT would not go silently into the night. Using flash player exploits on popular FFXI resource sites the RMT started just straight up jacking legitimate player accounts and then stripping them of their auctionable possessions and selling the proceeds to 3rd party gilselling sites. This brings us back to the top where this post started, people scared as shit of the RMT's revenge. Paranoia was everywhere.</p>
<p>Conclusion -</p>
<p>This also brings me to the reason I wrote this. I have an overactive imagination. I speculate and read into things very deeply. I had long used a really long password that I never typed, a few months ago I changed it and made it incredibly fucking long/complicated and then last night there was some update. I am assuming that SE instated a new limit to password length of which my password is in excess of so therefore I can't log in now.</p>
<p>Epilogue -</p>
<p>About 2 hours later, SE released another update fixing the password issue.  All is fine and good once again, I hope you enjoyed my history of FFXI RMT.</p>
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<title><![CDATA[Super Swing Golf Season 2 [Wii]]]></title>
<link>http://nyachan.wordpress.com/?p=84</link>
<pubDate>Thu, 17 Jul 2008 23:50:50 +0000</pubDate>
<dc:creator>NyaChan</dc:creator>
<guid>http://nyachan.wordpress.com/?p=84</guid>
<description><![CDATA[Well, I had to go to the mall anyways and get my perscription for my contacts, and we had time to sp]]></description>
<content:encoded><![CDATA[<p><img class="alignleft" src="http://i2.photobucket.com/albums/y26/Chibi-Meower/blog/alba-wii_cover.png" alt="" width="256" height="361" />Well, I had to go to the mall anyways and get my perscription for my contacts, and we had time to spare so my mom gave me and my sister some cash and we bought some games. My sister picked up <em>Sims 2 -- Kitchen and Bath Stuff</em>, while I got <em>Super Swing Golf : Season 2</em>.</p>
<p>Simply put, I got <em>Albatross18</em>... console style.</p>
<p>Since I prefer to not be harrassed and hit on by Brazillian and South American morons who think they're the best thing since sliced bread, this is a nice substitute. While I will still play Alba, I'll also be working on this. My sister wants Kooh after all. xD; This is also partially to tide my Console-Gaming over until <em>Soul Calibur IV</em> comes out towards the end of the month. Plus, sometimes I do like no violence. I don't need to<em> just</em> beat the crud out of people. Too bad this isn't Online Compadable. Well, at least my sister will play from time to time.</p>
<p><!--more--></p>
<p>Anyways, There's <strong>two</strong> modes of play, Multiplayer and Single Player, just like any other party-type game. Multiplayer has some mini games as well as pure stroke/match play. Until you load up other characters from your Single Player game, you have Hana, Scout, Cecilia, and Uncle Bob as character choices in Multiplayer <em>only</em>.</p>
<p>Going over to Single Player mode weilds a storyline where your goal (According to Brie) is to conquer areas (Each Course) to save PangYa land! *laughs* Somewhat silly, but anyways. You choose either Scout or Hana as your character, and also mark if you're a lefty or righty. You go through a game against yourself (Just dressed differently) after Brie explains to you and the other starter character (Scout in my case). It's a pretty easy game, I think at some point the computer <em>let</em> me win. xD Afterwards you move around on a Board with little circles. Blue for a game, Green for a Minigame, and Red for a "hint". Also, there's one in this area (Blue Lagoon) that has a sign on top of it which you need Coins to open up the Match you can play.</p>
<p>You go through all the areas to move forwards. You earn just enough coins to destroy the sign in the lower right, and open up a Match against Max. <span style="text-decoration:line-through;">I still haven't beaten it, so I don't know what happens or what you get.</span> Turns out, you get a hairstyle for Scout, which sort of resembles <em>Kingdom Hearts</em>' Sora's hair. Also, the boss sitting at the end of the area is Uncle Bob, <span style="text-decoration:line-through;">whom I also haven't beaten</span>. After you beat him, he joins your team. Which leads me to belive you battle each playble character as a boss and unlock them.</p>
<p><a href="http://i2.photobucket.com/albums/y26/Chibi-Meower/blog/pangyawii_photo.jpg"><img class="alignright" src="http://i2.photobucket.com/albums/y26/Chibi-Meower/blog/pangyawii_photo-1.jpg" alt="" width="215" height="161" /></a>Anyways, You buy stuff with Pang earned in games. You also get 3,000 Pang to start off. I've already dressed my Hana similar to my <em>Albatross18</em> Hana as you can see to the left. Though I got Pipin instead of Papel since I could buy Pipin. As a note, there is <em>no</em> level limiting in this game as far as I know. However, as you go on, you unlock items. Which, I suppose, is similar to level limiting, but not exsactly.</p>
<p>As for how the game plays, I like it. While the swinging is a bit difficult, it's a nice addition to the game. Though I would have liked to be able to set my Wiimote sesitivity, since I'm twisting my body alot to get it up to full distance and a stronger sensitivity would solve that. Also, PangYa!-ing is a bit harder since it's all on your swinging forward motion and you don't see it move so much (And if you do, I can't see it while I swing). Oh and I like the RAINBOW PangYa! better then the blue one in the MMO. xD;;</p>
<p>And as a side note, my dad made fun of me for buying a golf game. LOL. Well maybe now he can play Golf with me on the Wii. At least Uncle Bob's already unlocked in Multiplayer mode. *laughs*</p>
<p>I have <span style="text-decoration:line-through;">a</span><strong>3</strong> video<strong>s</strong> for you all<span style="text-decoration:line-through;">, but it's taking forever to upload. I'll edit laters I guess</span>...</p>
<p><a href="http://s2.photobucket.com/albums/y26/Chibi-Meower/blog/?action=view&#38;current=pangya_01.flv" target="_blank">Part 1</a> &#124;&#124; <a href="http://s2.photobucket.com/albums/y26/Chibi-Meower/blog/?action=view&#38;current=pangya_02.flv" target="_blank">Part 2</a> &#124;&#124; <a href="http://s2.photobucket.com/albums/y26/Chibi-Meower/blog/?action=view&#38;current=pangya_03.flv" target="_blank">Part 3</a></p>
<p>It's me, getting my arse kicked by <span style="text-decoration:line-through;">my dad</span>, er I mean, Uncle Bob. xD Not like that would have been if my dad was actually playing ANYWAYS. xDDD;;</p>
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<title><![CDATA[Free Math Games &amp; Activities at Education.com (and Some Interesting Articles)]]></title>
<link>http://edugamesblog.wordpress.com/?p=377</link>
<pubDate>Thu, 17 Jul 2008 18:37:49 +0000</pubDate>
<dc:creator>John Rice</dc:creator>
<guid>http://edugamesblog.wordpress.com/?p=377</guid>
<description><![CDATA[Taissia Belozerova over at Education.com dropped me an e-mail about my article Magnificent Math Site]]></description>
<content:encoded><![CDATA[<p class="MsoNormal">Taissia Belozerova over at Education.com dropped me an e-mail about my article Magnificent Math Sites, that ran in the Summer, 2005 issue of <em>TechEdge</em>. Taissia pointed out that Education.com has a <a href="http://www.education.com/activity/all-grades/all-grades/math/" target="_blank">vibrant section</a> devoted to free games and activities for K-12 math.</p>
<p class="MsoNormal">While the math portion of the site is more concerned with RL activities than videogames, our discussion led to two articles from their magazine. The first is <a href="http://www.education.com/magazine/article/Video_Games_Educational/" target="_blank">Are Video Games Educational</a>? by Jayel Gibson, which offers a nice introduction to the topic. The second one was by Danielle Wood, reporting on the Federation of American Scientists (FAS) last year, who put out a statement asserting <a href="http://www.education.com/magazine/article/Ed_Scientists_Say_Need/" target="_blank">kids need more videogaming</a> (not less). Below is the key excerpt:</p>
<blockquote>
<p class="MsoNormal"><span> </span>Their report, based on advice from nearly one hundred education, science, and game industry experts, calls on the federal government and the Departments of Education and Labor to fund video game research and development. Video games, they argue, hold the potential to help address one of America’s most pressing problems – preparing students for an increasingly competitive global market.</p>
</blockquote>
<p class="MsoNormal">Wood concludes the FAS asserts videogames can teach kids a variety of higher order thinking skills, strategies, and problem solving techniques.</p>
<p class="MsoNormal">Most interesting were the visceral responses from readers the article generated. Many statements by responders are flat out wrong. For instance, the <a href="../2008/07/16/industry-research-casual-games-benefit-children-with-adhd/" target="_blank">latest research</a> shows videogames help students diagnosed with ADHD, not causing it (Farrace-Di Zinno and colleagues disproved the videogame-ADHD link in <em>The British Journal of Educational Technology</em> way back in 2001). Gaming (especially online gaming and MMORPGs) has been <a href="../2007/10/25/engaged-to-learn-study-shows-mmorpgs-rule/" target="_blank">found to be very social</a> rather than isolating in general. The list goes on. It makes for interesting reading, especially for those of us into educational gaming, who hob-knob together, to see how the non-researching public sometimes views our field.</p>
<p class="MsoNormal">Thanks to Taissia Belozerova for letting me know of the resources on Education.com. Well worth the visit.</p>
<p class="MsoNormal"><strong>References</strong>:<br />
Gibson, J. (2008). Are video games educational? [Online]. Available: http://www.education.com/magazine/article/Video_Games_Educational/</p>
<p class="MsoNormal">Farrace-Di Zinno, A.M., Douglas, G., Houghton, S. Lawrence, V., West, J. &#38; Whiting, K. (2001, November). Body movements of boys with Attention Deficit Hyperactivity Disorder (ADHD) during computer video game play. <em>British Journal of Educational Technology 32</em>(5). 607-618.</p>
<p class="MsoNormal">Wood, D. (2007). Scientists say kids need more video games. [Online]. Available: http://www.education.com/magazine/article/Ed_Scientists_Say_Need/</p>
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<title><![CDATA[Lucas Gillispie’s 10 Things Learned from Playing MMORPGs]]></title>
<link>http://edugamesblog.wordpress.com/?p=375</link>
<pubDate>Thu, 17 Jul 2008 15:01:28 +0000</pubDate>
<dc:creator>John Rice</dc:creator>
<guid>http://edugamesblog.wordpress.com/?p=375</guid>
<description><![CDATA[Lucas Gillispie over at EduRealms (with whom I’ve recently traded blogroll links), posted Ten Educ]]></description>
<content:encoded><![CDATA[<p class="MsoNormal">Lucas Gillispie over at EduRealms (with whom I’ve recently traded blogroll links), posted Ten Educational Things I Learned from Playing MMORPGs. They are:</p>
<p class="MsoNormal">home networking; conflict resolution; project management; split second decision making/strategy; advanced web design; love of reading; computer troubleshooting; graphics editing; video editing/machinima; and instructional design.</p>
<p class="MsoNormal">Visit <a href="http://edurealms.com/?p=12" target="_blank">here</a> to read the complete entry.</p>
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