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<channel>
	<title>electronic-entertainment &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/electronic-entertainment/</link>
	<description>Feed of posts on WordPress.com tagged "electronic-entertainment"</description>
	<pubDate>Thu, 21 Aug 2008 00:41:22 +0000</pubDate>

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<item>
<title><![CDATA[Nintendo Escort: Berkomunikasi dengan Internet Layaknya Berbicara dengan Manusia]]></title>
<link>http://papario.wordpress.com/?p=96</link>
<pubDate>Fri, 15 Aug 2008 08:19:50 +0000</pubDate>
<dc:creator>papario</dc:creator>
<guid>http://papario.wordpress.com/?p=96</guid>
<description><![CDATA[Electronic Dreams
Tokyo,  21 Agustus 2014
Sukses dengan Nintendo Insomnia yang mengangkat nama Nint]]></description>
<content:encoded><![CDATA[<p>Electronic Dreams</p>
<p>Tokyo,  21 Agustus <strong>2014</strong></p>
<p>Sukses dengan Nintendo Insomnia yang mengangkat nama Nintendo menjadi perusahaan kelas dunia  membuat Nintendo didaulat menjadi perusahaan paling inovatif nomor satu mengalahkan Sony, Apple dan Microsoft.Nintendo adalah perusahaan yang pertama kali menerapkan teknologi hologram kedalam produk elektroniknya. Produk ini merubah kelaziman berkomunikasi dengan data, mesin dan internet selama ini.</p>
<p>Dengan teknologi Hologram, pemilik Nintendo Insomnia dapat berkomunikasi dengan holografik navigator seakan akan berbicara dengan seorang sahabat. Kecerdasan atau pengetahuan Navigator atau pemandu didapat dari internet. Saat ini Nintendo Insomnia telah menjadi produk yang paling laku keras didunia dan Nintendo telah mendapatkan hak paten untuk mengembangkan teknologi holografik untuk 100 tahun kedepan.</p>
<p>Nintendo tidak berhenti sampai disini. Kemarin pada Electronic Entertainment Expo (E3) di Tokyo, Nintendo kembali memperkenalkan produk holografik baru : <em><strong>Nintendo Escort</strong></em>.  Nintendo Escort adalah pengembangan dari <strong><em>Nintendo Insomnia</em></strong>. Dibuat oleh divisi baru yang terpisah dengan divisi Electronic Gaming.</p>
<p>Nintendo Escort menegaskan kembali perubahan paradigma cara berkomunikasi data, mesin dan internet melalui media hologram. Seperti halnya Nintendo Insomnia, pemilik Nintendo Escort dapat mengakses data di Internet cukup dengan perintah suara, dan menerima respon juga dengan suara. Voice to Voice Communication (VTV). Teknologi inipun telah dipatenkan oleh Insomnia.</p>
<p>Selain dapat dijadikan teman ngobrol yang pintar, Escort juga adalah guru yang pintar. Dengan Nintendo Escort, seorang anak tidak perlu datang kesekolah untuk mendapat pelajaran dan soal soal dari guru. Bahkan tidak perlu memiliki buku pelajaran. Soal soal diberikan secara lisan, jawabanpun diterima dengan lisan. Hebatnya, semua dapat dilakukan dalam 17 bahasa pilihan. Anak dapat memilih 'skin' guru yang diinginkan. pria - wanita, tua - muda, bahkan seekor anjing berbahasa manusia.</p>
<p>Yang membedakan Escort dengan Insomnia adalah pengembangan teknologi 'Data Approval System' (DAS). Pemilik Escort dapat membeli tiket <em>pesawat</em>, <em>kereta api</em>, atau tiket <em>tour</em> secara online hanya dengan perintah suara, dapat membeli donat atau buku dengan perintah suara. Pemilik Escort tidak perlu mengetik keyboard atau melihat kelayar monitor (karena keduanya memang tidak diperlukan). Bila tiket atau barang yang diminta tersedia, maka melalui Escort, rekening E-Wallet pemilik akan terdebit secara otomatis.</p>
<p>Hanya dengan perintah suara, Escort juga dapat memesankan taksi datang kerumah, tanpa perlu kita menelepon.</p>
<p>Escort akan dijual sedikit lebih mahal dari Insomnia, yaitu US$ 6.000,00.-.</p>
<p>Sony dan Microsoft yang telah tertinggal , sat ini sedang berusaha mengembangkan pesaing produk ini. Rencananya Sony akan mengeluarkan <em><strong>Sony HPP (HoloPal Portable)</strong></em>. Sedangkan Microsoft akan mengeluarkan <em><strong>Microsoft HoloBuddy</strong></em>. Sony PHP akan keluar dengan versi portable yang dapat dibawa kemana mana.</p>
<p>(</p>
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<item>
<title><![CDATA[Destroying Minds One Show at a Time]]></title>
<link>http://loydf.wordpress.com/?p=161</link>
<pubDate>Wed, 23 Jul 2008 23:01:37 +0000</pubDate>
<dc:creator>loydf</dc:creator>
<guid>http://loydf.wordpress.com/?p=161</guid>
<description><![CDATA[There is still another research effort that points to the dangers that television presents to develo]]></description>
<content:encoded><![CDATA[<p>There is still another research effort that points to the dangers that television presents to developing minds, even when it's only on in the background.  In <a href="http://www.eurekalert.org/pub_releases/2008-07/sfri-psl070808.php" target="_display"> <em> Parents should limit young children's exposure to background TV</em></a>, we read:</p>
<blockquote><p>
Despite the fact that pediatricians recommend no screen media exposure for children under age 2, three-quarters of very young children in America live in homes where the television is on most of the time, according to research. A new study has found that leaving your TV set on disrupts young children while they are playing, even if the channel is tuned to adult shows. This means that simply having the TV on, even in the background, may be detrimental to children's development.
</p></blockquote>
<p>What is it about television that's so attractive that parents will watch it despite dangers to the minds of their children?  It's bad enough that those parents are willing to destroy their own minds, but their children's minds?</p>
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</item>
<item>
<title><![CDATA[Insomnia!: Gadget Anyar nan Canggih Dari Nintendo Untuk Yang Sulit Tidur]]></title>
<link>http://papario.wordpress.com/?p=46</link>
<pubDate>Wed, 16 Jul 2008 08:31:14 +0000</pubDate>
<dc:creator>papario</dc:creator>
<guid>http://papario.wordpress.com/?p=46</guid>
<description><![CDATA[Electronic Dreams

Tokyo, 31 Desember 2012

Di pergantian malam tahun baru 2012, Nintendo merayakan ]]></description>
<content:encoded><![CDATA[<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;">Electronic Dreams</span></p>
<p class="MsoNormal" style="text-align:justify;"><strong></strong></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;"><em>Tokyo, 31 Desember 2012</em></span></p>
<p class="MsoNormal" style="text-align:justify;">
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;">Di pergantian malam tahun baru 2012, Nintendo merayakan sekaligus dengan melaunch sebuah produk elektronik nan canggih yang diberi nama : <strong>Insomnia!</strong>. </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;">Insomnia adalah sebuah gadget bagi penderita Insomnia. Berbentuk seperti 2 buah piring yang saling menutup. Tersedia dalam warna hitam, namun dapat diganti warna ‘<em>skin</em>’-nya sesuai selera. Bertenaga listrik, memiliki baterai recharge yang awet selama 12 jam, dan baterai cadangan.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;"> </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;">Bagaimana Insomnia! Dapat menjadi sahabat bagi penderita Insomnia ?. Disinilah kelebihan produk baru yang belum ada tandingannya ini. Setelah dihidupkan, bagian atas Insomnia akan mengeluarkan <em><strong>hologram</strong></em> berwarna indah seorang wanita cantik berukuran tinggi 1,5 meter bernama ‘<em><strong>Princess</strong></em>’ yang akan memandu anda untuk memilih satu dari 2 menu. Menu pertama, anda memilih untuk tidak tidur dan pilihan kedua anda memilih untuk akan tidur.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;"> </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;">Apabila anda memilih pilihan pertama, maka anda hanya akan diajak ngobrol secara interaktif oleh pemandu cantik ini seputar apa saja yang bisa anda obrolkan. Uniknya, pengetahuan pemandu cukup luas. Karena semua pengetahuan langsung diambil dari beberapa site seperti wikipedia, Encarta dan Ensiklopedia Britannica. Bahkan anda dapat menambahkan link pengetahuan Princess dari website lain, misalnya website Gossip, website televisi lokal, radio lokal bahkan blog seseorang. Sehingga info dan gosip teranyar dapat anda tanyakan langsung.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;"> </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;">Princess juga dapat diajak bernyanyi bersama. Database lagu juga diambil dari beberapa sumber di Internet. Suara Princess sangat merdu. Princess juga dapat mengajarkan anda beberapa hal. Seperti belajar alat musik, belajar berbagai bahasa dunia, belajar beladiri. Bila anda sudah pegal pegal dan masih belum bisa tidur, Princess dapat mengajarkan anda exercise (olahraga) ringan. Pokoknya, Princess akan menemani malam tidak tidur anda sampai pagi. </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;"> </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;">Pilihan kedua, adalah pilihan dimana anda akan dilatih untuk dapat segera tidur dengan berbagai cara. Mulai dari seni pernafasan, seni taichi, yoga bahkan hipnotis diri. </span><span style="font-size:12pt;font-family:&#34;">Pada percobaan di lab Nintendo, 95% perderita insomnia berhasil ‘ditidurkan’ oleh insomnia!.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;"> </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;">Fitur lain yang unik, anda dapat memilih untuk mengganti pemandu anda. Selain Princess, ada <em>Twikee</em>, si anjing putih berbahasa manusia, ada <em>Lunar</em>, mahluk planet hijau, Ada <em>Roy Chan</em>, si pemuda tampan, ada <em>Jimmy</em>, bocah laki laki, <em>Anita</em> bocah perempuan, <em>Gramma</em>, si nenek lincah, dan <em>Granpa</em>, si kakek genit.<span> </span>Pilihan lain yang dapat anda download dari website Nintendo yang tersedia sekarang ini adalah pemandu <em>Batman</em> dan si cantik <em>Kyoko</em>.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;"> </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;">Nintendo sedang mempersiapkan opsi pemandu lokal. Untuk Indonesia terpilih pemandu <em>Twokool</em>. Secara terpisah, perusahaan subsidiary membuatkan pemandu lain yang bakal kontroversi, yaitu <em>Pocong</em> dan <em>Kuntilanak</em>.<br />
</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;">Harga jual adalah US$. 5.000,-.<br />
</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-family:&#34;">(ED) </span></p>
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<item>
<title><![CDATA[Resurrecting the Adventure Game]]></title>
<link>http://peoplephobe.wordpress.com/?p=18</link>
<pubDate>Tue, 08 Jul 2008 15:22:07 +0000</pubDate>
<dc:creator>peoplephobe</dc:creator>
<guid>http://peoplephobe.wordpress.com/?p=18</guid>
<description><![CDATA[Once upon a time, computers games were rarely about hacking, slashing, shooting, and looting. Before]]></description>
<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">Once upon a time, computers games were rarely about hacking, slashing, shooting, and looting. Before computers had the hardware to deliver lightening fast action, the adventure game was king. Games like “King’s Quest”, “Myst”, “Quest for Glory”, “Monkey Island”, “Rama”, and “Space Quest” dominated store shelves for both PC and Mac. They were about engaging in an interactive story, solving mysteries and puzzles, and exploring new worlds. They had developed characters, detailed settings, and complex story lines. </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">But sometime in the late 90’s, home computers became capable of the kind of action console systems provided. Actions games outsold adventures, and adventure game companies found it increasingly difficult to compete for the limited shelf space in stores. The adventure game fans didn’t go anywhere, but the new action market left little to no room for the “old” style of gaming.</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">There have been a few non-action game successes since then, like "The Sims" for example. People have started buying more of their computer games from online retailers too, allowing for a little more “shelf space” for “oddities” like adventure games. Of course online retailers still have real world warehouses with limited space, and buying inventory that might not sell is a risk. Downloadable versions of games gave a little more wiggle room, but the younger generation, who constitute the bulk of computer game consumers, just aren’t familiar with the adventure game concept. “Games with no fighting? No killing? No leveling? No scores? wtf?” They’re too used to jumping in and immediately trying to figure out how to kill stuff, or how to do the trickier moves and build points; finding the right buttons to push and then mashing them until they’ve won. Story doesn’t really enter into it, as least not as much more than an afterthought. People enjoy watching movies and TV shows, and despite the fact that adventure games are like getting to star in one, the concept hasn’t been able to regain very much ground with consumers.</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">Every once and awhile a new adventure game comes out, usually from a small “independent” studio, with little funding to produce and market their games. Just last week, Cyan (the creators of the “Myst” series of games) announced they’re making their third attempt at cult favorite “<a href="http://mystonline.com">Uru</a>”. “<a href="http://mystonline.com">Uru</a>” was originally published in 2003 by UbiSoft, but they cancelled the online component before it was even launched. Then, in 2006, Turner’s fledgling GameTap service gave it a go -- lasting a little over a year, and ultimately deciding to cancel the online game for “business reasons” a couple of months ago. Now Cyan is attempting to publish the game themselves, using their own servers. This time they’re trying to pull it off with less than 10 people on the development team, with user-created-content being the primary source of new material. <a href="http://mystonline.com">Uru’s</a> rabid fan base are highly devoted to getting “their” game back, and seem more than willing to provide new content themselves. In fact, some have been producing new “<a href="http://mystonline.com">Uru</a>” content for years, adding their own “ages” using a hack for UbiSoft’s offline version of the game, and sharing the content with others. A prime example of how adventure gamers are absolutely starving for games to play. </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">Desperate as adventure gamers are for more products, there’s no sign of the market picking up any time soon. Demand, although it exists, isn’t even close to being high enough to make production feasible for most studios. The once colossal adventure market seems destined to be eclipsed by the action market for the foreseeable future, despite the fact that there are more adventure game fans now than ever before. We are a small market… but we are a devoted one.</span></p>
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<item>
<title><![CDATA[Today]]></title>
<link>http://astardly.wordpress.com/?p=8</link>
<pubDate>Mon, 07 Jul 2008 06:40:11 +0000</pubDate>
<dc:creator>E_Dragon</dc:creator>
<guid>http://astardly.wordpress.com/?p=8</guid>
<description><![CDATA[Well today has been a weird day to say the least.  I just started this blog and wrote three posts t]]></description>
<content:encoded><![CDATA[<p>Well today has been a weird day to say the least.  I just started this blog and wrote three posts to introduce the three categories that I have started with.  This will be the first post that I put into an existing category.</p>
<p>I say that it is a weird day because I was not able to sleep at all last night.  It was just too damned noisy with the last night of Crabfest.  It was pretty damn cool listening to "Lunatic Fringe" being played live.  It was an experience.  One that I did not pay in to listen to so I only heard it and did not see Tom Cochrane as he headlined our two day outdoor music festival.  The stage was set up like "two doors down" from our place so we heard everything.</p>
<p>I say it was noisy because once the music was done and the gates were closed, the imbibery and celebrations began and it did not get quiet until around 5 AM this morning.  Party central.  I went out the night before so I was recuperating today.  So this morning as I was getting restless and kinda sleepy waiting for someone to wake up I turned the computer back on.  (I didn't want to go to sleep knowing there are a ton of strangers partying in the neighborhood.</p>
<p>So I just about to read some blogs and post when *gzzt* a tree falls on the powerlines and the power goes out to the entire community.  It is not something new to us here at the end of the powerline grid and the highway, almost literally.  I recall a winter season prior to the highway extension into our Village where it was so bad that the helicopters could not make it in so we were without power for over a week.  A week!</p>
<p>Do you think you could last a week, let alone a couple of days without power?  No internet, not TV, no entertainment of any kind, electronic at least.  It does amaze me someimes how the times have changed.  It used to be that our tiny coastal community didn't even have powerlines coming in.  Now it is all electronic entertainment.  It does remind me of my late Grandmother, my mom's mom who taught me how to play Gin Rummy and played Solitaire every night.</p>
<p>In her later years she was fortunate enough to win a Yuletide Raffle and she won a very cool desktop computer.  I find it interesting now to have to define between a laptop and a desktop but I digress.  She won this computer that had all her grandchildren and a few of her children envious of her computer.  It did not take very long for her deck of cards to go silent and rest as she had moved on to her virtual deck.</p>
<p>I can still see her sitting at her computer playing Solitaire with her mouse.  I miss you Gran.  Yeah it has been a weird day.  I wrote this a half hour after the power went back put it down to spend time with my inlaws and extended family that had come to visit.  It is nearing midnight here so I want to post this before the day is out.</p>
<p>I guess now that the power is back on, my family and I can watch a movie before bedtime and yes, I can go online to blog about how weird today has been.</p>
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<title><![CDATA[The Most Portable Game Console Has Been Launched !]]></title>
<link>http://papario.wordpress.com/?p=8</link>
<pubDate>Fri, 20 Jun 2008 04:36:17 +0000</pubDate>
<dc:creator>papario</dc:creator>
<guid>http://papario.wordpress.com/?p=8</guid>
<description><![CDATA[Jakarta, Agustus 2012
Semenjak dominasi Sony PSP2 (Playstation Portable 2) dan NTS ( Nintendo Triple]]></description>
<content:encoded><![CDATA[<p class="MsoNormal"><span style="font-size:12pt;line-height:115%;">Jakarta, Agustus 2012</span></p>
<p class="MsoNormal"><span style="font-size:12pt;line-height:115%;">Semenjak dominasi Sony PSP2 (Playstation Portable 2) dan NTS ( Nintendo Triple Screen ) merajai pasar game console portable pada tahun 2010 lalu, penjualan PS3 dan XBOX Valhalla menurun drastis. Dari pantauan GoogleMarket selama satu tahun terakhir pangsa pasar PSP2 mendominasi 40%, NTS 30% sementara PS3 dan XBOX360 valhalla masing masing hanya 15% saja.</span></p>
<p class="MsoNormal"><span style="font-size:12pt;line-height:115%;">Salah satu kelebihan PSP2 dan NTS adalah kemampuan grafiknya yang setara  PS3 dan XBOX360. Thanks to Intel yang telah menciptakan prosesor grafik (GPU) berukuran 10nm. PSP2 yang juga bisa berfungsi sebagai 3G ponsel, GPS dan PDA mengalahan NTS yang sebenarnya juga memiliki kemampuan<span> </span>unik. NTS menggunakan teknologi plasma sehingga consolenya dapat dilipat 3 atau digulung dan dimasukkan kedalam saku celana seperti dompet tanpa harus khawatir pecah atau rusak. Teknologi ini telah banyak diimplementasikan pada handheld mini dimana layar dan keyboard dapat digulung sehingga ukuran handheld pada saat inactive dapat diperkecil.</span></p>
<p class="MsoNormal"><span style="font-size:12pt;line-height:115%;">Namun bulan ini PSP2 dan NTS akan mendapat pesaing yang sangat tangguh dengan diluncurkannya ‘Tablet’ oleh Microsoft sebuah Konsol Game Portable dengan fitur yang tidak dimiliki keduanya.</span></p>
<p class="MsoNormal"><span style="font-size:12pt;line-height:115%;">Tablet adalah sebuah Konsol Game Portable yang berbentuk dan berukuran kecil mirip NDS. Kemampuan grafik tidak jauh dengan PSP2, namun Tablet adalah <span> </span>dapat dihubungkan dengan TV yang ada, dan anda dapat bermain dengan kualitas grafik yang sama dengan XBOX360 atau PS3 !. Hebat bukan ?. Dan fitur inilah yang digembargemborkan oleh developer sebagai ‘The Real Portable Game Console’. </span></p>
<p class="MsoNormal"><span style="font-size:12pt;line-height:115%;">Karena Tablet juga berfungsi sebagai Multimedia player, Tablet juga dapat dihubungkan ke PC untuk upload download file, foto, movie dan musik. Sayang, Tablet tidak bisa digunakan sebagai PDA.</span></p>
<p class="MsoNormal"><span style="font-size:12pt;line-height:115%;">(GNI)</span></p>
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<item>
<title><![CDATA[Stuff!]]></title>
<link>http://inyourwater.wordpress.com/?p=85</link>
<pubDate>Mon, 19 May 2008 20:31:30 +0000</pubDate>
<dc:creator>willradik</dc:creator>
<guid>http://inyourwater.wordpress.com/?p=85</guid>
<description><![CDATA[Unpacking this week after my move to Portland, I was able to get a birds-eye view of my possessions.]]></description>
<content:encoded><![CDATA[<p>Unpacking this week after my move to Portland, I was able to get a birds-eye view of my possessions. Like, for example, I knew I had a lot of cords, but after coiling and grip-taping them all, I realized, well: <a href="http://inyourwater.files.wordpress.com/2008/05/img_0414.jpg"><img src="http://inyourwater.wordpress.com/files/2008/05/img_0414.jpg?w=225" alt="" width="225" height="300" class="alignnone size-medium wp-image-86" /></a></p>
<p>I opened another box, and 1994 popped out:<br />
<a href="http://inyourwater.files.wordpress.com/2008/05/img_04161.jpg"><img src="http://inyourwater.wordpress.com/files/2008/05/img_04161.jpg?w=300" alt="" width="300" height="225" class="alignnone size-medium wp-image-89" /></a></p>
<p><a href="http://inyourwater.files.wordpress.com/2008/05/img_04171.jpg"><img src="http://inyourwater.wordpress.com/files/2008/05/img_04171.jpg?w=300" alt="" width="300" height="225" class="alignnone size-medium wp-image-90" /></a><br />
<a href="http://inyourwater.files.wordpress.com/2008/05/img_0418.jpg"><img src="http://inyourwater.wordpress.com/files/2008/05/img_0418.jpg?w=225" alt="" width="225" height="300" class="alignnone size-medium wp-image-91" /></a></p>
<p>Whatever happened to virtual reality, man? This box would totally make the 1994 ice man from South Park comfortable.</p>
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<title><![CDATA[Rat Feel Peer Pressure Too]]></title>
<link>http://loydf.wordpress.com/?p=142</link>
<pubDate>Tue, 13 May 2008 21:58:38 +0000</pubDate>
<dc:creator>loydf</dc:creator>
<guid>http://loydf.wordpress.com/?p=142</guid>
<description><![CDATA[This news article at the website of New Scientist magazine,  Rats feel peer pressure too, tells us:
]]></description>
<content:encoded><![CDATA[<p>This news article at the website of <em>New Scientist</em> magazine, <a href="http://www.newscientist.com/channel/life/mg19826554.500-rats-feel-peer-pressure-too.html?feedId=online-news_rss20" target="_display"> <em>Rats feel peer pressure too</em></a>, tells us:</p>
<blockquote><p> It's not just humans who succumb to peer pressure - rats do too. Brown rats have a tendency to disregard personal experiences and copy the behaviour of their peers. What's more, the urge to conform appears to be so strong that they will choose to eat food they know to be unpalatable when interacting with other rats that have done the same. </p></blockquote>
<p>  The article ends with this interesting question:</p>
<blockquote><p>The big question now, he says, is why they conform. "It's not immediately obvious why a rat or chimp or human would cast aside what it knows from its own experience and adopt an inferior course of action just because everybody else is doing it."</p></blockquote>
<p>  At the risk of straying into a sort of story labeled as 'just-so' by the very important mental sanitary engineers of evolutionary biology (such as George Williams), I'll speculate.  Social bonds provide a huge advantage under the conditions which have prevailed during the recent evolutionary eons.  Social mammals often have intricate habits to help the entire community to find and share food, to set up watches for that leopard slinking through the shadows, to help raise the young in the communities, and so forth.</p>
<p>Acting in concert would have generally provided advantages far outweighing the risk of the community following a member who was a little nutty or just mistaken so that he had picked up a dangerous habit.  A strong-willed madman or idiot would provide a great danger for the human race so long as he was attractive enough, in some sense (but Hitler?), that he gain some initial attention while going about his lunatic ways.  He might even provide a way of behavior in which seeming normality would cover up moral insanity, allowing the vast majority of members of his society to carry out evil projects while going about their ordinary affairs, taking care of their children and paying taxes and other bills and so on.  This is exactly what happened in Nazi Germany, colonizing European powers, and even the Soviet Union according to the historical researches and analyzes of Hannah Arendt.  (I say even the Soviet Union because everyone there, even the useful bureaucrats were subject to arbitrary persecution or enslavement in Siberia leading to conscious awareness of the evil being done because you might be the next victim.)  Robert McNamara has made a similar claim about the Washington functionaries who managed the Vietnam War.  With great power comes great responsibility.  A modern technological society has great power to feed great masses of human beings or to blast them to kingdom come.  A mass society, and modern technological societies are such, can provide for a constant onslaught of peer pressure.  Raise children in front of the television.  Raise them on brand names and tales of celebrities.  Send them to schools organized in age-group cohorts just to make sure they don't get the mistaken idea that their job is to learn -- no, it's to socialize and to learn how to like what everyone else likes.  Thus it is that bureaucratic institutions and corporate products are always with us, allowing each worker to keep his nose to the grindstone and ignore the results of his efforts, allowing each consumer to simply transact as often as possible in his favorite marketplace.  Hitlers have only a few years to do their work but the nice middle-class bureaucrats will always be with us.<br />
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Let me be personal for a minute.  When I was young, I liked some television, but very little.  A John Wayne movie on Saturday night was great.  The <em>Flinstones</em> were okay on Friday and I tried to watch <em>Bullwinkle and Rocky</em> on Sunday mornings and <em>Bugs Bunny</em> cartoons at various times.  The last two cartoon shows demanded much higher levels of cultural knowledge and reasoning from their viewers than any adult shows on at the time. At any rate, I was far from allergic to television but I didn't see the point of watching <em>Leave it to Beaver</em> when there were so many good books to read and so many jigsaw puzzles to solve or even re-solve.  Then I learned in fifth grade and sixth grade that I wasn't going to be part of the American conversation if I didn't watch <em>The Monkees</em> and then <em>Laugh-in</em> and then ad nauseum.  Soon enough, I began to offer myself up, allowing myself to become more digestable to the gods of the marketplaces. </p>
<p>At the same time, I was being trained in school to sit in class as the teacher went over and over material I'd already known before the first time.  I'd been taught to read at the age of 3 by my Scottish Aunt Minnie and I didn't slow down until informal peer pressure pushed me towards time-wasting trash like <em>The Monkees</em> and also trained me to be lazy.  I've always had a problem with peer pressure -- I failed to resist heavy drinking in college and in the corporate nomadic world -- and maybe I would have had a problem with a lack of backbone anyway.  But I sure didn't get any help in exercising my moral integrity from the schools or my church or even my family.  To be sure, I had my hardworking parents and some other beloved adults as good examples but I learned some lessons from those examples and many from the public schools and many from the anti-intellectual trends in American entertainment.  In fact, not seeing my parents actually working at the machine-shop and the hospital, I had little idea for years that they were working any harder than I was, snoozing in my classrooms.</p>
<p> Through lack of an inborn toughness and lack of proper formation, I had become just another head of cattle following the ass in front of me, so to speak.  I wasn't happy about the situation and wasn't enjoying myself but I'd try a little harder every so often because those around me seemed to enjoy movies as they declined in quality and creativity, television as it remained television, sports as it became central to the American consciousness, constant movement through stores and malls.  I tried.  I honestly tried, wasting my opportunity to develop my mind and become a theoretical physicist as I'd wanted to become since I could recognize Einstein's face in pictures.  I honestly tried, giving up my own pleasures and my own preferred ways of spending my time, even giving up my dead-time. That last was dangerous and had to be unlearned.  Somewhere, Jacques Barzun points out, speaking of creative thinkers, that the achievers are those who know how to loaf.  In modern society, we're only to give the illusion of loafing as we sit in front of the television or stereo, or perhaps in Yankee Stadium, letting someone fill our eyes and our heads with profitable trash.</p>
<p>Because of human intelligence, human societies can be terribly dangerous organisms, to the point of evil.  Because of higher possibilities of human intelligence, many of the worst dangers can be averted or at least moderated.  Those higher possibilities allow us to do what rats or chimpanzees can't do: to evaluate the dangers to our own moral integrity or that of our children and to properly educate and train ourselves and our children to deal with the dangers.  The first step in overcoming inappropriate peer pressure which can deform our moral natures is actually something simple and something very Thomistic, if I may say so.</p>
<p>We first need to pay attention rather than always acting reflexively or acting to move with the flow.  If we pay attention, we can think about how to change our behaviors and our ways of seeing and thinking.  If we pay attention, we can move towards true human personhood, achieving some sort of self-aware moral integrity.  How do we do this?</p>
<p>The second step in overcoming inappropriate peer pressure is simply to decide to do what you think is right, one step at a time, and worry about the practical consequences afterwards.  This is the big issue from a more general level.  If you wish to be a moral creature, then you act morally, by effort when training yourself and as a natural matter once you've done that.  You do what is right.  If you think first of the practical consequences and order your options accordingly, then you're not a moral creature but rather a utilitarian creature.  This is not to say it's morally proper to ignore practical considerations, especially the damage our moral actions might have on others.  It is to say that we have to first order our possible behaviors by moral criteria and then consider whether, for example, our children might suffer greatly if we accept martyrdom even if the price we pay ends up to be no more than the loss of public respectability or prosperity or both.</p>
<p>Pay attention and put moral concerns first, concentrate on your next step.  Make your long-term goals but realize you have to move towards them one step at a time.  By the time you reach a goal, you might find it to be different than you had imagined, different from what you'd planned upon.  And you might find yourself frighteningly alone.  You might find that some of those decent folk who are far better behaved than you have redefined morality in the terms used by those nice, middle-class German bureaucrats of Nazi Germany or their spiritual brothers in Washington, DC during the 60s and 70s. To them, moral integrity is the behavior that secures prosperity and protects our property rights.  Thus it is that we're upset with street crime but okay with dropping bombs on civilians in Hiroshima or Munich or in the villages on the borders of Cambodia and Vietnam.  Why bother mentioning Baghdad or aspirin factories in Africa?</p>
<p>But this entire process of gaining the proper sort of moral independence is short-circuited too easily by peer pressure and we Christians should be insightful enough to realize that modern societies feed our worst sorts of social instincts.  I was very lucky in some ways when I was young, but one of the most important was my attraction to the idealized biographies of famous men and women which my local library had on the shelves on the children's floor.  To be sure, a smaltzy story of Thomas Jefferson bringing ham and bread to a slave who'd run away from the family plantation wasn't the last word on his complex and confused relationship to slaves and slavery but it's still the best introduction to an important man.  What's wrong with a whitewashing that teaches moral lessons?  Isn't it enough to read a more complete life of Jefferson as a teenager or adult?  Those stories glorifying some sort of moral integrity sat in the back of my mind all those years I was trying so hard to be a mainstream American.</p>
<p>Maybe those stories played a major part in my eventual attempts to recover my moral integrity.</p>
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<title><![CDATA[The Foundations of a Successful Totalitarian Society]]></title>
<link>http://loydf.wordpress.com/?p=123</link>
<pubDate>Tue, 29 Jan 2008 18:38:44 +0000</pubDate>
<dc:creator>loydf</dc:creator>
<guid>http://loydf.wordpress.com/?p=123</guid>
<description><![CDATA[Recently, a short part of an interview with Ray Bradbury was quoted during a side-discussion on the ]]></description>
<content:encoded><![CDATA[<p>Recently, a short part of an interview with Ray Bradbury was quoted during a side-discussion on the nature of censorship on the newsgroup comp.lang.lisp.  In that interview, Ray Bradbury pointed out the obvious about <em>Fahrenheit 451</em>: the totalitarian society in that book was built from the bottom up and not from the top down.  (As I recall, the movie version was faithful to the book.)  The populace, educated and not educated alike, had become a herd of creatures with very narrow perceptions and limited thinking skills and no moral will which could separate a human being from that herd when appropriate.</p>
<p>Television was the proximate cause of decay in <em>Fahrenheit 451</em>, an implausible claim if taken too literally.  As I've pointed out in the past, Jacques Barzun has documented in a plausible way that the past 500 years of history in the West is a tale of decay in our quality of literacy -- which implies a corresponding decay in our quality of abstract intelligence.  (See <em>From Dawn to Decadence</em>.)</p>
<p>We have to be careful in assigning too much direct power to television, but visual technology in general is dangerous to human beings because of the importance of our visual systems in seeking food and sex and in sensing danger -- we're primed to look for interesting sights and rapid movements.  The regions of our brain associated with abstract reasoning will shut down in favor of the visual regions.  After all, you don't want to be gazing at the stars and pondering the meaning of life when you're waist-deep in alligators or when that hot blond two caves down is waving you towards her.<br />
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But the major fault lies in our moral characters, particularly our lack of initiative in taking responsibility for the formation of our own selves and the formation of our children.  We're lazy, a desirable trait in a world where human beings have often had to work so hard as to die of exhaustion at young ages.  Take advantage of chances to rest and recover from the effort to survive.  When we live under easy circumstances, we often take it too easy.  We modern men are hardworking in some ways, but we readily turn off our minds and souls and turn our eyes and bodies over to the gods of the modern marketplaces.  We lust to be passively entertained.  This is hardly a new insight into human nature.</p>
<p>Back in the 1830s, Tocqueville published <em>Democracy in America</em> in which he expressed the fear that Americans would form what we now call a totalitarian society because he saw that Americans ignored any facts or thoughts which were in conflict with the mainstream views is this country.  We want to be able to simply go with the flow.  Tocqueville also feared this would prove to be a trait of modern democratic human beings of any country. I'll leave it to the reader to think about this.  I have modest goals in this posting.</p>
<p>I merely wish to suggest that Ray Bradbury was right about the decay of mind and moral will in the modern world but wrong about the violent repression of those who wish to publish or read good books.  Tocqueville was right when he conjectured that Americans would need no censors or national police to collapse into a totalitarian society just because the vast majority of Americans could, and do, ignore any facts or thoughts which aren't in complete sympathy with the mainstream American views.  Modern journalists and novelists and all other sorts of intellectual fluff-producers from our age are moving along with the American herd even if they occasionally lift their heads to bray out a discordant sound.</p>
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<title><![CDATA[Zufalls-Album-Cover-Spielchen]]></title>
<link>http://zufallsfaktor.wordpress.com/2008/01/13/zufalls-album-cover-spielchen/</link>
<pubDate>Sun, 13 Jan 2008 17:57:23 +0000</pubDate>
<dc:creator>micha</dc:creator>
<guid>http://zufallsfaktor.wordpress.com/2008/01/13/zufalls-album-cover-spielchen/</guid>
<description><![CDATA[

Hab&#8217; bei René gerade ein feistes Spielchen einer Flicker-Gruppe entdeckt. Hierbei müssen a]]></description>
<content:encoded><![CDATA[<p><a title="cov-uf.jpg" href="http://zufallsfaktor.wordpress.com/files/2008/01/cov-uf.jpg"></a></p>
<div style="text-align:center;"><a title="cov-uf.jpg" href="http://zufallsfaktor.wordpress.com/files/2008/01/cov-uf.jpg"><img src="http://zufallsfaktor.wordpress.com/files/2008/01/cov-uf.jpg" alt="cov-uf.jpg" width="355" height="297" /></a></div>
<p>Hab' bei <a href="http://www.nerdcore.de/wp/2008/01/13/album-art-stockchen/">René</a> gerade ein feistes Spielchen einer Flicker-Gruppe entdeckt. Hierbei müssen aus Zufallselementen CD-Cover einer fiktiven Band erstellt werden. Sehr nette Idee das ganze.</p>
<p>Die Regeln sind ganz einfach ...</p>
<blockquote><p>1. First, get the name of your band: this will be the first article title on:<br />
<a href="http://en.wikipedia.org/wiki/Special:Random">http://en.wikipedia.org/wiki/Special:Random</a></p>
<p>2. Get the title of your album: the last four words of the very last quote:<br />
<a href="http://www.quotationspage.com/random.php3">http://www.quotationspage.com/random.php3</a></p>
<p>3. The third picture, no matter what it is, is your album cover:<br />
<a href="http://www.flickr.com/explore/interesting/7days">http://www.flickr.com/explore/interesting/7days</a></p></blockquote>
<p>Ich hatte ein ganz glückliches Händchen. Coole Band, netter Titel - ja, ich weiss sind eigentlich 5 Wörter aber das "a" beachte ich einfach mal nicht - und auch das Bild ist ziemlich hübsch – es stammt von <a href="http://www.flickr.com/photos/planeta_roig/2175896380/">planeta roig</a> - und zudem unter Creative Commons.</p>
<p>Gewachsten ist die Idee übrigens auf dem Mist einer <a href="http://flickr.com/groups/cdcovermeme/">entsprechenden Flicker-Gruppe</a>.<br />
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Ich konnte es nicht lassen. Hier mein zweites Werk:</p>
<p><a title="cover2_s.jpg" href="http://zufallsfaktor.wordpress.com/files/2008/01/cover2_s.jpg"></a></p>
<div style="text-align:center;"><a title="cover2_s.jpg" href="http://zufallsfaktor.wordpress.com/files/2008/01/cover2_s.jpg"><img src="http://zufallsfaktor.wordpress.com/files/2008/01/cover2_s.jpg" alt="cover2_s.jpg" width="357" height="299" /></a></div>
<p><a href="http://en.wikipedia.org/wiki/Wang_Ye">Titel.</a> <a href="http://www.quotationspage.com/random.php3">Quote von George Carlin.</a> Und Bild - wieder ein Creative Commons - von <a href="http://www.flickr.com/photos/firlgriend/2182775499/">Stéphane O</a>.</p>
<p>Weitere tolle Cover findet ihr bei <a rel="external nofollow" href="http://www.delphinehauen.de/2008/01/13/das-cd-cover-spiel/">Phil</a>.</p>
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<title><![CDATA[Nach der Frontal 21-Stellungnahme: Ein Interview mit Matthias Dittmayer]]></title>
<link>http://zufallsfaktor.wordpress.com/2007/12/03/nach-der-frontal-21-stellungnahme-ein-interview-mit-matthias-dittmayer/</link>
<pubDate>Mon, 03 Dec 2007 20:06:16 +0000</pubDate>
<dc:creator>micha</dc:creator>
<guid>http://zufallsfaktor.wordpress.com/2007/12/03/nach-der-frontal-21-stellungnahme-ein-interview-mit-matthias-dittmayer/</guid>
<description><![CDATA[Hallo, lieber Leser. Leider existiert der Blog Zufallsfaktor nicht mehr. Das gesuchte Interview aber]]></description>
<content:encoded><![CDATA[<p>Hallo, lieber Leser. Leider existiert der Blog Zufallsfaktor nicht mehr. <strong><a href="http://neuerspieler.blogspot.com/2007/12/frontal21-erfolg-und-kritik-interview.html">Das gesuchte Interview aber schon ... dieses kannst du nämlich in meinem neuen Blog finden</a>.</strong></p>
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<title><![CDATA[Kommentar zur Stellungnahme von Frontal 21 bzgl. den bösen Killerspielen]]></title>
<link>http://zufallsfaktor.wordpress.com/2007/12/03/kommentar-zur-stellungnahme-von-frontal-21-bzgl-den-bosen-killerspielen/</link>
<pubDate>Mon, 03 Dec 2007 12:46:14 +0000</pubDate>
<dc:creator>micha</dc:creator>
<guid>http://zufallsfaktor.wordpress.com/2007/12/03/kommentar-zur-stellungnahme-von-frontal-21-bzgl-den-bosen-killerspielen/</guid>
<description><![CDATA[
Erstaunlich: Nach der Kritik an der Berichterstattung zu sog. &#8220;Killerspielen&#8221; durch die]]></description>
<content:encoded><![CDATA[<p><img src="http://zufallsfaktor.wordpress.com/files/2007/12/doom3.jpg" alt="doom3.jpg" /></p>
<p>Erstaunlich: Nach der Kritik an der Berichterstattung zu sog. "Killerspielen" durch die Öffentlich Rechtlichen hat es nun tatsächlich eine Antwort gegeben. Die Redaktion von Frontal 21  - bzw. Dr. Claus Richter - hat sich zu den Punkten in <a href="http://uk.youtube.com/watch?v=R9JRm3iQQak">dem Video von Matthias Dittmayer</a> geäußert. Das ist ein Anfang, auch wenn man in dem Dokument keine Eingeständnisse macht, sondern die Berichterstattung harsch verteidigt. Erreichen kann man die Stellungnahme übrigens <a href="http://frontal21.zdf.de/ZDFde/download/0,6753,7001626,00.pdf">über diesen Link</a>.</p>
<p>Aber egal. Arbeiten wir die Punkte mal ab ...<br />
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<strong>Zur Vorbemerkung:</strong></p>
<blockquote><p>Bei der Kritik von Herrn Dittmayer hätten wir uns gewünscht, vor der Veröffentlichung des Videos<br />
informiert zu werden, um rechtzeitig Stellung nehmen zu können. So wären Ungenauigkeiten und<br />
Missverständnisse nicht aufgekommen.</p></blockquote>
<p>Der nachträgliche Wunsch, das Video vorher hätte sehen zu dürfen ist merkwürdig. Erstens bezweifle ich, dass man auf ein Video eines Studenten reagiert hätte und wenn doch, dann wahrscheinlich mit dem Verbot einer Veröffentlichung. Eine Rechtfertigung hätte hier sicherlich eine Copyright-Angelegenheit abgegeben. Von daher ist diese Aussage mehr als zynisch (um mal am Wortlaut der Stellungnahme festzuhalten). Natürlich hätte es aber auch anders laufen können.</p>
<p><strong>Zu Punkt 1 der Stellungnahme:</strong></p>
<blockquote><p><strong>Wie soll man beim Spielen Zielen trainieren?</strong><br />
Genau das ist die Grundlage beim Training der US-Armee mit Egoshootern. Im derzeit<br />
renommiertesten Sachbuch zum Thema „Der virtuelle Krieg“ des CT-Redakteurs Hartmut<br />
Gieselmann (Hannover 2002) heißt es:</p></blockquote>
<p>Dass das Militär Computerspiele nutzt ist kein Geheimnis. Mit dem <strong>Zielen-Lernen</strong> durch ein normales Computerspiel hat das aber nichts zu tun. Vielmehr sollen die Soldaten durch die Computerspiele in Sachen Reaktionszeit und Aufnahme und Auswertung von visuellen und akustischen Reizen geschult werden. Auch Taktik und Koordination sollen geübt werden. Aber das Zielen mit einer echten Handfeuerwaffe? Mit einer Maus? Ohne speziellen Simulator geht das nicht. Alleine die Faktoren und Anstrengungen die beim Zielen mit einer echte Waffe von Bedeutung sind – Atmung, Haltung, Gewicht der Waffe, Rückstoß etc. -, lassen ein Zieltraining am heimischen Computer unsinnig erscheinen.</p>
<p><strong>Zu Punkt 2:</strong></p>
<blockquote><p> Der Vorwurf trifft die Berichterstattung nicht, da der Beitrag auf etwas anderes zielte: „Doom 3“<br />
hätte wie das Vorgängerspiel indiziert werden müssen.</p></blockquote>
<p>Dann hätte man dieses im Bericht auch so darstellen und sagen sollen.</p>
<blockquote><p>Das Nachfolgemodell „Doom 3“ ist mindestens genauso brutal wie „Doom“ und hätte deshalb niemals eine Alterskennzeichnung erhalten dürfen.</p></blockquote>
<p>Darüber kann man trefflich streiten. Freilich bietet Doom 3 eine bedrückendere Atmosphäre als Doom 1 &#38; 2 oder Final Doom - hat da haben die F21er recht - , aber ist es brutaler? Ich glaube nicht. Unter anderem verschwinden getötete (<em>untote</em>) Gegener nachdem sie erschossen wurden. Dieses war bei den Vorgängern nicht der Fall. Daher: keine "blutig zerfetzten Körper". Aber wie gesagt, darüber kann man streiten. Außerdem: Doom3 ist zwar nicht indiziert aber als jugendbeeinträchtigend eingestuft und somit erst ab 18 Jahren freigegeben.</p>
<p><strong>Zu Punkt 3:</strong></p>
<blockquote><p>Die Stellungnahme des thüringischen Innenministeriums vom 10.06.2002 zum Amoklauf<br />
Steinhäusers kommt zu dem Ergebnis: „<em>Über die Motive des Täters wird wahrscheinlich auch nach<br />
dem Abschluss der Ermittlungen keine endgültige Klarheit herrschen. Fest steht aber, dass der<br />
Täter in großer Zahl Gewaltvideos und gewaltverherrlichende Computerspiele besessen und<br />
onsumiert hat</em>“ (S. 2).</p></blockquote>
<p>Die Stellungnahme des thüringischen Innenministeriums ist in diesem Fall imho nicht wirklich aussagekräftig. Denn: Ein Mensch sucht sich Produkte aus, die ihn ansprechen und seinem Gemüt entsprechen bzw. bereits bestehende Phantasien unterstützen. Genauso gut könnte man, wie etwa Michael Moore zum Schulmassaker von Littleton, anführen, dass die Amok-Schützen vor der Tat Bowling spielten. Oder Brot gegessen haben. Oder Frontal 21 gesehen haben ... oder dieses Blog gelesen haben usw. usf.</p>
<blockquote><p><strong>In keiner der bei Steinhäuser gefundenen Spielen ist es das Ziel, Lehrer oder Schüler zu<br />
erschießen</strong><br />
(...) Ob der Täter speziell das Töten von Lehrern oder Schülern trainiert oder das Töten allgemein, ist nach Meinung der Redaktion unerheblich. Eine solche Differenzierung erscheint uns zynisch.</p></blockquote>
<p>Warum wird dann gesagt "<strong>Im Blutrausch tötet ein Schüler Lehrer und Mitschüler, wie im Computerspiel</strong>", wenn dieses doch unerheblich ist – bzw. auf welches Computerspiel bezieht man sich überhaupt?</p>
<p><strong>Zu Punkt 4:</strong></p>
<blockquote><p>Frontal21 berichtete korrekt, dass zahlreiche extrem brutale Spiele auf dem Markt sind, deren<br />
Vorgängerversionen noch indiziert waren.  (...) Insofern geht es nicht um die Frage, was in der Statistik nicht auftaucht, oder was ein Egoshooter ist oder nicht. (<a href="http://frontal21.zdf.de/ZDFde/download/0,6753,7001626,00.pdf">weiter lesen ist hier erforderlich</a>)</p></blockquote>
<blockquote><p>So gilt das Spiel Max Payne 2 nur als „beeinträchtigend“ für Jugendliche, nicht als jugendgefährdend. Noch 2001 wurde das Vorgängerspiel „Max Payne“ von der Bundesprüfstelle indiziert.</p></blockquote>
<p>Aus Erfahrung kann ich sagen, dass Max Payne 2 mit seinem Vorgänger nicht mehr allzu viel gemein hat. Max Payne war weit "<em>härter</em>" und auch "düsterer" als der zweite Teil der Serie. Darüber hinaus ist auch die Story weit weniger mit Gewalt belastet.</p>
<p>Weiterhin: Indiziert bedeutet nicht, dass die Spiele von Markt verschwunden sind.</p>
<blockquote><p>Indizierte Medien dürfen Kindern und Jugendlichen weder verkauft noch überlassen oder anderweitig zugänglich gemacht werden. Sie dürfen nicht mehr beworben werden und nicht im Versandhandel vertrieben werden, es sei denn, es werden Vorkehrungen getroffen um sicherzustellen, dass der Kunde mindestens 18 Jahre alt ist.<strong> Indizierte Videofilme und Computerspiele dürfen in Geschäften angeboten werden, sie dürfen Kindern und Jugendlichen aber nicht frei zugänglich sein;</strong> indizierte Bücher dürfen in der Buchhandlung nur unter der Ladentheke angeboten werden. <a href="http://de.wikipedia.org/wiki/Indizierung">Zitat Wiki</a>.</p></blockquote>
<p>PS. Zu Mortal Kombat: Deception <a href="http://www.amazon.de/Mortal-Kombat-Deception-Deutsch-UNCUT/dp/B000NNRKY8/ref=sr_1_2?ie=UTF8&#38;s=videogames&#38;qid=1196680688&#38;sr=8-2">Zitat Amazon.de</a> "Achtung: Dieser Titel ist nicht USK-geprüft. Eine Lieferung an Minderjährige ist nicht möglich."</p>
<p><strong>Zu Punkt 5:</strong></p>
<blockquote><p><strong>Das Spiel bestraft das Töten von unbeteiligten Zivilisten</strong><br />
Auch dies ist ein zynischer Einwand. Geht es doch in dem Spiel darum, Figuren (anm. von mir: Hitman: Contracts!?), die an Behinderte erinnern, zu töten. Der Unterschied „beteiligt“ oder „unbeteiligt“ ist nach unserer Ansicht menschenverachtend.</p></blockquote>
<p>Ich glaube, Matthias bezog sich hierbei (in seinem Video) auf den Ausdruck "sinnloses Morden (...) ist hier Spielinhalt". Dieses ist/wäre ein faktischer Fehler. Zwar wird gemordet, aber eben nicht <em>sinnlos </em>– es sei denn, der Spieler (und damit offenbar die Redaktion von Frontal 21) ist dem zugeneigt. Dieses wird allerdings <em>vom Spiel bestraft</em> bzw. führt meist zum Fehlschlag einer Mission. Die Hitman-Serie ist und war schon immer auf taktisches Gameplay ausgelegt.</p>
<p>Sich nun auf die " menschenverachtend"-Schiene zu retten ist schon sehr dreist und ein Spiel mit der Moralvorstellungen der Leser.</p>
<p><strong>Zu Punkt 6:</strong></p>
<p>Hierzu kann ich mich nicht großartig äußern. Allerdings:</p>
<blockquote><p>Bei Frontal21 war von „Metzelspielen“ die Rede, das heißt nicht nur von Egoshootern. Sehr<br />
beliebte brutale und auch indizierte Spiele sind Prügelspiele, Kriegsspiele und so genannte<br />
Actionspiele, deren Spielaufbau nichts mit einem Egoshooter zu tun hat. Shooter sind also<br />
lediglich ein Teilsegment des Gewaltgenres, was der Kritiker verschweigt.</p></blockquote>
<p>Falls ich richtig liege (was nicht ubedingt sein muss), hat Frontal 21 fast durchgehend von Ego-Shootern geredet. Jetzt auf einmal allgemein von "Metzelspielen" (für welche keine Definition geliefert wird)  zu reden ist eine Nebelkerze.</p>
<p><strong>Zu Punkt 7:</strong></p>
<blockquote><p>Im Zusammenhang mit dem Spiel „Silent Scope 3“ die Frage nach der Rechtfertigung von „finalen<br />
Rettungsschüssen“ bei Geiselnahmen zu diskutieren, ist abwegig. Denn auch das Vorgängerspiel<br />
„Silent Scope 2“ wurde von der Bundesprüfstelle indiziert, weil es keineswegs um eine moralisch-<br />
politische Grenzsituation ging.</p></blockquote>
<p>Hab weder Silent Scope 1 noch 2 gespielt, daher kann ich weder die Einschätzung von Matthias noch der F21-Redaktion genau beurteilen. Laut meinem Wissen handelt der Spieler allerdings ständig in Krisensituationen. Aber, dass die Lob-Aussage im Spiel "You are the greatest!" pervers bzw. unabgebracht ist, da muss ich Frontal 21 zustimmen.</p>
<p><strong>Punkt 8:</strong></p>
<blockquote><p><strong>Verantwortung der Verkäufer</strong><br />
Es entspricht schlicht der Lebenserfahrung, dass Verkäufer Jugendschutzbestimmungen häufig<br />
nicht sehr ernst nehmen.</p></blockquote>
<p>Hmm. Nicht meiner, daher auch dazu keine großartigen Äußerungen von mir.</p>
<p><strong>Zum Schluss: </strong></p>
<blockquote><p>Wir halten die Vorwürfe von Herrn Dittmayer an die Adresse von Frontal21 für gänzlich unbelegt,<br />
nicht stichhaltig oder irreführend.</p></blockquote>
<p>Diese Aussage ist, meiner Meinung nach, der Redaktion eines (ehemals) ernst zunehmenden Fachmagazins im Öffentlich Rechtlichen TV unwürdig, und zudem respektlos gegenüber der Leistung von Matthias Dittmayer. Wie dargelegt sind selbst die Inhalte der Stellungnahme von Frontal 21 – zum. meiner Einschätzung nach – teils fragwürdig und gehen an den eigentlichen Kritikpunkten vorbei. Auch wenn Matthias' Video keinesfalls fehlerfrei war, so ist seine Kritik durchaus berechtigt und bedarf einer würdigen Stellungnahme der Öffentlich Rechtlichen.</p>
<p>PS.: Freilich sind sicherlich auch meine Ausführungen nicht gänzlich fehlerfrei. Falls jemand einen Fehler findet, einfach in die Comments werfen.</p>
<p>PSS.: Beleidigende oder polemische Kommentare werden nicht geduldet und von mir - nach Erkennen/frühstmöglich - entfernt.</p>
<p><strong>Update</strong>:Ich habe ein Interview mit Matthias Dittmayer geführt, bei dem auch die Stellungnahme zur Sprache kam. Dieses könnt ihr <a href="http://zufallsfaktor.wordpress.com/2007/12/03/nach-der-frontal-21-stellungnahme-ein-interview-mit-matthias-dittmayer/">hier nachlesen</a>.</p>
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<title><![CDATA[Neues aus der Spreeblick-Leser Selbsthilfegruppe]]></title>
<link>http://zufallsfaktor.wordpress.com/2007/08/08/neues-aus-der-spreeblick-leser-selbsthilfegruppe/</link>
<pubDate>Wed, 08 Aug 2007 18:05:13 +0000</pubDate>
<dc:creator>micha</dc:creator>
<guid>http://zufallsfaktor.wordpress.com/2007/08/08/neues-aus-der-spreeblick-leser-selbsthilfegruppe/</guid>
<description><![CDATA[Nachdem sich Alexander schon vorgestellt hat, bin ich nun dran:
Hallo. Ich bin der Micha, und auch i]]></description>
<content:encoded><![CDATA[<p>Nachdem sich <a href="http://www.endl.de/weblog/2007/07/31/aus-der-spreeblick-leser-selbsthilfegruppe">Alexander schon vorgestellt hat</a>, bin ich nun dran:</p>
<p><em>Hallo. Ich bin der Micha, und auch ich habe bei <a href="http://www.spreeblick.com/" target="_blank">Spreeblick</a> den Faden verloren.</em></p>
<p>Ich bin wahrscheinlich einer der ersten regelmäßigen Spreeblick-Leser und kann mit Fug und Recht behaupten, das Blog noch vor dem Jamba-Artikel und sogar vor dem Einsatz von Wordpress gekannt und gelesen zu haben. In Sachen Lesealter kann man mich wohl als Alten Sack bezeichnen.</p>
<p>Aber egal, darum soll's nicht gehen. Wie auch Alexander, habe auch ich die ganze Zeit mal Revue passieren lassen und kam fast zum gleichen Ergebnis. Spreeblick hat sich stark verändert. Manches zum Guten (vieles sogar) und manches zum "Schlechten", wenn man es so bezeichnen kann.<br />
Deutlich spüre ich beim Streunen durch den RSS-Feeder, wie ich oft nach wenigen Sätzen weiter scrolle. Manchmal weil ich den Artikel schon kenne, aber oft auch weil ... und ... ach. Versteht mich nicht falsch, bitte, ich finde es gut, dass sich Spreeblick weiterentwickelt. Ich bin nur etwas wehmütig, ob der alten Zeiten.<br />
<!--more--><br />
Und, wirklich, ich finde Malte echt klasse. Und seine Texte sind hervorragend (zumindest meistens) – aber um ganz ehrlich zu sein: Manchmal blick ich da <a href="http://www.spreeblick.com/2007/08/02/lsd-2/" target="_blank">nicht</a> <a href="http://www.spreeblick.com/2007/07/09/schneewittchen-der-deutscheste-seufzer/" target="_blank">ganz</a> <a href="http://www.spreeblick.com/2007/01/25/heute-nacht-war-ich-deutschland/" target="_blank">durch</a> ... und das als Fan von Robert Anton Wilson.<em> </em>Ich habe einfach den Faden verloren ... und ich weiß nicht wo. Leider.</p>
<p>Tja. So ist das nun mal. <em>Muss man durch, auch wenn's einem den Keks kostet,</em> wie mein Mathematiklehrer immer sagte. Und der wusste, wovon er sprach.</p>
<p>Dann schauen wir mal, wie's weitergeht. Auf in die Kuzunft – aber bitte nicht so schnell.</p>
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